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suxtoosuk's Codex

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Cards Keywords Achievements
neutral energy

Reinforced Learning

Deal 5 damage. advantage: If this kills your foe, add one of their cards to your Companion Deck.

melee action

green energy
green energy

Rehearsal

This combat, echo the first non-unique card you play each turn equal equal to your performance.

enchantment

blue energy
blue energy

Arcane Storm

Gain 2 Chain and conjure 2 Zaps for each type of mergecraft card you have. Chain, unique.

magic lightning action

blue energy
blue energy
blue energy

Arcane Blast

one use: Deal damage equal to the total upgrades in your deck. grounded.

magic action

neutral energy

Ol' Trusty

Deal 5 damage. rampage and piercing while Dominated, Stunned, or Pinned. reliable, grounded.

melee basic attack

purple energy
purple energy

Storm Surge

(+): Gain Blue Blue. (+): Gain Red Red. Chain. Charges (2/2).

lightning action

purple energy
purple energy
purple energy

Magnetic Pulse

Gain Armor equal to each active status effect. (+): Steal all your foe's blessing. (+): Transfer all your affliction. unique.

magic lightning action

purple energy

Bipolar

Gain Focus and Dazed. (+): Gain Bolster equal to Focus. (+): Gain Anger equal to Focus. Chain.

lightning action

purple energy
purple energy

Entanglement

Your turn, your foe copies half of your healing and damage. (+): Copy healing their turn. (+): Copy damage their turn. grounded.

lightning enchantment

purple energy

Swap Polarity

Blue: Gain Red. Red: Gain Blue. Chain.

lightning action

neutral energy

Magnetic Mace

Deal 2 damage. (+): Gain 2 Armor. (+): Gain 2 Chain. upgradeable. Chain.

melee lightning basic attack

purple energy
purple energy

Electromagnetic

Gain Chain equal to your Armor at the start of your turn, and Armor equal to your Chain at the end of your turn.

magic lightning enchantment

green energy

Shiver Me Timbers!

Transfer your Bane and Frozen. tidal: Gain Frozen. persistent.

flow action

green energy

Shiver Ye Timbers!

Transfer your Bane and Frozen. tidal: Gain Bane. persistent.

ebb action

green energy

Shiver Ye Timbers!

Transfer your Bane and Frozen. tidal: Gain Bane. persistent.

ebb action

green energy
blue energy
red energy
holy energy

Death God's Gift

Remove a surge or this card from your Deck. slay your foe. grounded.

corrupted artifact

purple energy
purple energy

Pyrotechnics

Inflict 1 Burning when you activate an equipment. Trigger your foe's Burning when you deplete an equipment. upgradeable.

fire enchantment

blue energy
blood energy
blood energy
blood energy

Hellfire

Reduce the enemy's Max Health to their current Health. corrupted: Convert their Burning to decay. unique.

corrupted fire action

blue energy
neutral energy

Convergence

Lose your attunements to deal 10 piercing damage and gain Stunned. attune: Add 10 damage and increase this by 10. persistent, unique.

magic action

blue energy
neutral energy

Chromatic Whirlwind

Keep your previous Attunements after changing to a new Element. Start of Turn: conjure an Orb for each of your Attunements. channel.

magic enchantment

aqua energy
aqua energy

Afterthought

foretell and inflict Charmed equal to your last damage dealt. execute: Keep your top card as-is next combat. unique.

magic action

blue energy

Aftermath

Gain 1 Focus and Blue for each attack that hit this turn. Improve your damage next turn by your current Focus. upgradeable.

action

neutral energy
neutral energy

Meta-Spear

Activate: Deal 0 damage. Turn end: Improve damage dealt this combat by Durability and set Durability to 4. Unlimited uses. 4 Durability.

melee equipment

red energy

Low Blow

Deal 5 damage and inflict Dazed. critical hit while Pinned or Stunned. reliable.

melee action

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Wanderlost Interactive