Reinforced Learning
Deal 5 damage. advantage: If this kills your foe, add one of their cards to your Companion Deck.
melee action
Rehearsal
This combat, echo the first non-unique card you play each turn equal equal to your performance.
enchantment
Arcane Storm
Gain 2 Chain and conjure 2 Zaps for each type of mergecraft card you have. Chain, unique.
magic lightning action
Arcane Blast
one use: Deal damage equal to the total upgrades in your deck. grounded.
magic action
Ol' Trusty
Deal 5 damage. rampage and piercing while Dominated, Stunned, or Pinned. reliable, grounded.
melee basic attack
Storm Surge
(+): Gain . (+): Gain . Chain. Charges (2/2).
lightning action
Magnetic Pulse
Gain Armor equal to each active status effect. (+): Steal all your foe's blessing. (+): Transfer all your affliction. unique.
Bipolar
Gain Focus and Dazed. (+): Gain Bolster equal to Focus. (+): Gain Anger equal to Focus. Chain.
Entanglement
Your turn, your foe copies half of your healing and damage. (+): Copy healing their turn. (+): Copy damage their turn. grounded.
lightning enchantment
Swap Polarity
: Gain . : Gain . Chain.
Magnetic Mace
Deal 2 damage. (+): Gain 2 Armor. (+): Gain 2 Chain. upgradeable. Chain.
melee lightning basic attack
Electromagnetic
Gain Chain equal to your Armor at the start of your turn, and Armor equal to your Chain at the end of your turn.
magic lightning enchantment
Shiver Me Timbers!
Transfer your Bane and Frozen. tidal: Gain Frozen. persistent.
flow action
Shiver Ye Timbers!
Transfer your Bane and Frozen. tidal: Gain Bane. persistent.
ebb action
Death God's Gift
Remove a surge or this card from your Deck. slay your foe. grounded.
corrupted artifact
Pyrotechnics
Inflict 1 Burning when you activate an equipment. Trigger your foe's Burning when you deplete an equipment. upgradeable.
fire enchantment
Hellfire
Reduce the enemy's Max to their current . corrupted: Convert their Burning to decay. unique.
corrupted fire action
Convergence
Lose your attunements to deal 10 piercing damage and gain Stunned. attune: Add 10 damage and increase this by 10. persistent, unique.
Chromatic Whirlwind
Keep your previous Attunements after changing to a new Element. Start of Turn: conjure an Orb for each of your Attunements. channel.
magic enchantment
Afterthought
foretell and inflict Charmed equal to your last damage dealt. execute: Keep your top card as-is next combat. unique.
Aftermath
Gain 1 Focus and for each attack that hit this turn. Improve your damage next turn by your current Focus. upgradeable.
action
Meta-Spear
Activate: Deal 0 damage. Turn end: Improve damage dealt this combat by Durability and set Durability to 4. Unlimited uses. 4 Durability.
melee equipment
Low Blow
Deal 5 damage and inflict Dazed. critical hit while Pinned or Stunned. reliable.