



Electromagnetic
Gain Chain equal to your Armor at the start of your turn, and Armor equal to your Chain at the end of your turn.
magic lightning enchantment

Electromagnetic
by suxtoosuk
Gain Chain equal to your Armor at the start of your turn, and Armor equal to your Chain at the end of your turn.
- Chain
- Increase the damage of the next action by 1 per stack. Chain fades if a played card did not increase Chain.
- Armor
- When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
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