Torture
Deal 3 damage. on hit: Add 1 suffer to your foe's deck. upgradeable. Charges 3/3.
magic action
Suffer
one use: Gain 1 Bane and 1 Charmed. If this kills you, submit. overlook.
corrupted action
Cloak and Dagger
conjure a Dagger. channel: Reset your ambush after each of the first 0 cards played each turn. Improved by sinister.
action
Dungeon Delicacies
This combat, whenever you play a monster card while cooking, conjure an ingredient.
corrupted artifact
Learning Opportunity
Your companion acts. execute: Add an option to the card rewards and replace it with a companion card. unique.
Mount Up
Enter saddled stance. Gain 1 Haste whenever your companion acts this turn.
Dismount
Your companion acts. saddled stance: swap stances and grant the advantage first.
Charge!
Your companion acts. Return this to hand when you enter a stances.
Saddled Stance
Whenever you play a Basic Attack, grant the advantage. Immune to Slow.
form
Finish It.
Deal 5 damage. finale: slay Foe and swap this on hit. grounded.
Start It. . .
Deal 5 damage. ambush and opener: swap this on hit. grounded.
divine action
Try Again
Restart this combat and gain a Scar. opener: Remove a Scar. grounded.
Electrocutioner
The first time your Chain fades each turn, convert it to Darkness, then gain Chain equal to your Darkness. grounded.
corrupted lightning enchantment
Surge Protector
Stores up to 3 Energy stored over your Maximum. Returns them and grants equal Chain and Barrier when your Energy is gone. upgradeable.
magic lightning artifact
Exemplify
Deal 5 damage. lifedrain, priority.
melee action
Limit Break
After gaining (0/1) energy over your maximum, up all values by 1, deal 1 piercing damage, and gain 1 and Max .
enchantment
Lose your Mind
Convert 10% of your XP into piercing damage. execute: Gain XP equal to the overkill.
Golden Touch
Heal half your foe's Max , then lower their Max to equal their . Gain extra Gold on kill equal to the reduction. grounded, unique.
Pain Tolerance
Reduce the damage taken from attacks sharing an action type with those played this combat by 1. echo for each of your Scar. unique.
Barrage
Lose 25 Barrier: Deal 10 damage. echo for each blessing you have.
Anti-Damage Block
Lose 25 Barrier: Gain Impervious. Draw a card.
Divine Disc
Lose 10 Barrier: Deal 5 piercing damage and draw a card for each effect the enemy has: Armor, Barrier, Evasion, Impervious.
Divine Destruction
Gain Reflect equal to your Impervious. If you have Impervious at the start of your next turn, deal damage equal to your Barrier.
Explosive Aftermath
When you reach 10 Sated, gain Burning and inflict 10 Stagger per Burning at the start of your next turn.
corrupted fire enchantment