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suxtoosuk's Codex

Cards
117
Wins
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Cards Keywords Achievements
neutral energy
neutral energy

Starfire

foretell. advantage: Inflict Doom and Burning for every card foretold this combat.

magic action

neutral energy
neutral energy

Starborn Guardian

passive: Whenever you foretell, gain Barrier for each card in your Companion Deck.

enchantment

neutral energy

Elemental Rush

Trigger your Attunement. advantage: Repeat twice more.

magic action

Elemental Guardian

passive: Whenever you trigger your attunement, gain 1 Resilience.

enchantment

neutral energy
neutral energy

Order

Your companion takes an action. If you have two or more types of energy, grant the Advantage.

action

neutral energy

Summoner's Glove

Deal 4 damage. on hit: conjure an order.

melee basic attack

blue energy
blue energy
blue energy

Careful Calculations

Gain Impervious and Reflect. Start of turn: Gain 0 Anger and upgrade this by your Impervious. upgradeable, grounded.

magic action

orange energy
orange energy
orange energy

Grave Wounds

Inflict a deep wound, then gain 10 souls for each of your foe's deep wounds. unique.

magic action

neutral energy

Overexertion

This round, inflict 1 Weakness and 1 Vulnerable for every energy the enemy would gain prevented by their limit.

action

red energy
red energy
neutral energy

In the Zone

This combat, gain Haste and add a fury to your hand when you play a card which costs 2 or more energy.

enchantment

green energy
green energy

Ragebait Tactics

This combat, gain both Evasion and Reflect then grant the enemy a stack of Anger whenever you perform.

enchantment

Archive Target

Start: Gain (0) Anger and inflict (0) Bane. Death: Award (0)% bonus XP and add 1 next run. execute: Reset to 0.

enchantment

red energy
red energy
red energy

Offer of Treason

Inflict Charmed equal to the opponent's total Corruptions. Repeat for each Void energy they have. execute: ???

action

purple energy
purple energy

Void Nova

Deal 1 damage. Repeat for each other type of nova card you played this combat. rampage, lifedrain. defiled.

corrupted action

holy energy
holy energy

Zealous Nova

Deal 1 damage. Repeat for each other type of nova card you played this combat (0). firecast.

divine action

Soul Fatigue

Start of Turn: Inflict 3 decay. Reduce this by your foe's remaining energy.

enchantment

orange energy
holy energy

Summon the Saints

Spend up to 5 souls to gain an equal amount of Zeal, Anger, and Burning. unique.

divine action

neutral energy

Holy Water

one use: Gain 5 Health. righteous: This turn, your foe gains Burning instead of Health.

divine item

orange energy
orange energy

Destroy the Darkness

Gain Holy. righteous: conjure a holy Water. corrupted: Gain Burning equal to your level. Charges (1/1).

divine action

red energy
red energy

Kickback

conjure a custom bomb, then play all bombs in hand. Gain Stagger equal to the time left on each played. Charges (2/2).

ranged action

orange energy
orange energy
orange energy

Bloodthirst

Remove your foe's Bleeding, then gain that much Maximum Health. unique.

action

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Wanderlost Interactive