Starfire
foretell. advantage: Inflict Doom and Burning for every card foretold this combat.
magic action
Starborn Guardian
passive: Whenever you foretell, gain Barrier for each card in your Companion Deck.
enchantment
Elemental Rush
Trigger your Attunement. advantage: Repeat twice more.
Elemental Guardian
passive: Whenever you trigger your attunement, gain 1 Resilience.
Order
Your companion takes an action. If you have two or more types of energy, grant the Advantage.
action
Summoner's Glove
Deal 4 damage. on hit: conjure an order.
melee basic attack
Careful Calculations
Gain Impervious and Reflect. Start of turn: Gain 0 Anger and upgrade this by your Impervious. upgradeable, grounded.
Grave Wounds
Inflict a deep wound, then gain 10 souls for each of your foe's deep wounds. unique.
Overexertion
This round, inflict 1 Weakness and 1 Vulnerable for every energy the enemy would gain prevented by their limit.
In the Zone
This combat, gain Haste and add a fury to your hand when you play a card which costs 2 or more energy.
Ragebait Tactics
This combat, gain both Evasion and Reflect then grant the enemy a stack of Anger whenever you perform.
Archive Target
Start: Gain (0) Anger and inflict (0) Bane. Death: Award (0)% bonus XP and add 1 next run. execute: Reset to 0.
Offer of Treason
Inflict Charmed equal to the opponent's total Corruptions. Repeat for each energy they have. execute: ???
Void Nova
Deal 1 damage. Repeat for each other type of nova card you played this combat. rampage, lifedrain. defiled.
corrupted action
Zealous Nova
Deal 1 damage. Repeat for each other type of nova card you played this combat (0). firecast.
divine action
Soul Fatigue
Start of Turn: Inflict 3 decay. Reduce this by your foe's remaining energy.
Summon the Saints
Spend up to 5 souls to gain an equal amount of Zeal, Anger, and Burning. unique.
Holy Water
one use: Gain 5 . righteous: This turn, your foe gains Burning instead of Health.
divine item
Destroy the Darkness
Gain . righteous: conjure a holy Water. corrupted: Gain Burning equal to your level. Charges (1/1).
Kickback
conjure a custom bomb, then play all bombs in hand. Gain Stagger equal to the time left on each played. Charges (2/2).
ranged action
Bloodthirst
Remove your foe's Bleeding, then gain that much Maximum Health. unique.