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suxtoosuk's Codex

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Cards Keywords Achievements
neutral energy
blood energy

Strength Serum

Gain 1 pain. Gain Anger and Resilience equal to your pain. upgradeable. Charges (2/2).

item

blue energy

Weight of Power

Inflict jinxed and 6 Stagger for each Red the enemy has. upgradeable. Charges (1/1).

magic action

aqua energy
aqua energy

Slay on Sight

foretell 3. If the enemy's Health is less than the total number of cards you've foretold this combat, slay them. unique.

magic action

holy energy
holy energy
holy energy

Code of Prosperity

Enemies Slain by Charmed grant Gold equal to the taken Health. codes: You started combat with at least 50 Gold per Level.

divine code

blue energy
blue energy

Ion Twinning

Deal damage and inflict Frozen OR Burning equal to your Chain. While lightning attuned, inflict BOTH and gain equal Barrier. unique.

magic lightning action

neutral energy
neutral energy
neutral energy
neutral energy

Nulltron

Activate to play nullfracture, upgraded by sol gear Durability. deplete: Return to hand and play radiant return. grounded, Durability.

corrupted equipment

purple energy

Nullfracture

defile one energy of each type. Deal 3 damage for each of your Void.

corrupted action

neutral energy
blood energy

Null Core

Activate to deal lifedrain damage equal to your Void. deplete and corrupted: Convert soltron to nulltron. 3 Durability.

corrupted equipment

Radiant Return

Remove Void and gain energy for each type of energy you have. Charges (2/2).

divine action

neutral energy
neutral energy

Last Resort

Deal 5 piercing damage for each missing sol gear Durability. soltron: critical hit. execute: swap soltron. unique.

divine action

neutral energy
neutral energy

United by Sol

Restore the missing Durability of all active sol gear and gain equal Armor. If all are active, swap.

divine action

green energy
blue energy
red energy
holy energy

Soltron

Activate to play Refracture, upgraded by sol gear Durability. deplete: Return to hand and gain Green Blue Red Holy. grounded, 4 Durability.

divine equipment

blue energy

Visor of Sol

Activate to foretell 3. deplete: Gain Blue Blue. 4 Durability.

divine equipment

red energy

Fists of Sol

Activate to play a clobber. deplete: Gain Red Red. 4 Durability.

divine equipment

green energy

Boots of Sol

Activate to gain 3 Haste. deplete: Gain Green Green. 4 Durability.

divine equipment

holy energy

Armor of Sol

Activate to gain Zeal and bolster. deplete: Gain Holy Holy. 4 Durability.

divine equipment

red energy

Toughen Up

Turn Start: conjure a fury and a Clobber. Reduce the non-rampage damage you deal and take by your Anger. channel.

action

blue energy
neutral energy

Borrow Time

Add untempered to a card in your hand. If it was already untempered, make it free. Shuffle two copies of it into your deck.

magic action

neutral energy
neutral energy
neutral energy
neutral energy

Masterful Recreation

Add an untempered copy of any card of the lowest rarity in your deck. scholar: Remove untempered. unique, grounded.

corrupted action

holy energy
neutral energy

Ex-caliber

Your first Ranged Action each turn deals additional damage and inflicts Burning equal to your Zeal.

divine artifact

purple energy
purple energy

Arcane Aura

Start of turn: Gain 1 Barrier. lasting, upgradeable, mergecraft.

magic action

blue energy
blue energy
blue energy

Arcane Obsession

Add an untempered copy of every mergecraft card to your deck at the start of turn. codes: All other cards have mergecraft.

magic code

Cowardly

Players cannot fight this enemy while there is another enemy present.

enchantment

neutral energy
neutral energy
neutral energy

Electromagnet

Activate: Steal all your foe's Armor. deplete: Gain electromagnetic. grounded. 2 Durability.

lightning equipment

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Artwork and game data ©

Wanderlost Interactive