Strength Serum
Gain 1 pain. Gain Anger and Resilience equal to your pain. upgradeable. Charges (2/2).
item
Weight of Power
Inflict jinxed and 6 Stagger for each the enemy has. upgradeable. Charges (1/1).
magic action
Slay on Sight
foretell 3. If the enemy's is less than the total number of cards you've foretold this combat, slay them. unique.
Code of Prosperity
Enemies Slain by Charmed grant equal to the taken . codes: You started combat with at least 50 per Level.
divine code
Ion Twinning
Deal damage and inflict Frozen OR Burning equal to your Chain. While lightning attuned, inflict BOTH and gain equal Barrier. unique.
magic lightning action
Nulltron
Activate to play nullfracture, upgraded by sol gear Durability. deplete: Return to hand and play radiant return. grounded, Durability.
corrupted equipment
Nullfracture
defile one energy of each type. Deal 3 damage for each of your .
corrupted action
Null Core
Activate to deal lifedrain damage equal to your . deplete and corrupted: Convert soltron to nulltron. 3 Durability.
Radiant Return
Remove and gain energy for each type of energy you have. Charges (2/2).
divine action
Last Resort
Deal 5 piercing damage for each missing sol gear Durability. soltron: critical hit. execute: swap soltron. unique.
United by Sol
Restore the missing Durability of all active sol gear and gain equal Armor. If all are active, swap.
Soltron
Activate to play Refracture, upgraded by sol gear Durability. deplete: Return to hand and gain . grounded, 4 Durability.
divine equipment
Visor of Sol
Activate to foretell 3. deplete: Gain . 4 Durability.
Fists of Sol
Activate to play a clobber. deplete: Gain . 4 Durability.
Boots of Sol
Activate to gain 3 Haste. deplete: Gain . 4 Durability.
Armor of Sol
Activate to gain Zeal and bolster. deplete: Gain . 4 Durability.
Toughen Up
Turn Start: conjure a fury and a Clobber. Reduce the non-rampage damage you deal and take by your Anger. channel.
action
Borrow Time
Add untempered to a card in your hand. If it was already untempered, make it free. Shuffle two copies of it into your deck.
Masterful Recreation
Add an untempered copy of any card of the lowest rarity in your deck. scholar: Remove untempered. unique, grounded.
Ex-caliber
Your first Ranged Action each turn deals additional damage and inflicts Burning equal to your Zeal.
divine artifact
Arcane Aura
Start of turn: Gain 1 Barrier. lasting, upgradeable, mergecraft.
Arcane Obsession
Add an untempered copy of every mergecraft card to your deck at the start of turn. codes: All other cards have mergecraft.
magic code
Cowardly
Players cannot fight this enemy while there is another enemy present.
enchantment
Electromagnet
Activate: Steal all your foe's Armor. deplete: Gain electromagnetic. grounded. 2 Durability.
lightning equipment