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suxtoosuk's Codex

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Cards Keywords Achievements
red energy
red energy

Recipe for Disaster

This combat, delve an ingredient and shuffle it into your Deck at the start of your turn.

enchantment

Potential

Gain a random talent. Consumes 10 Focus, otherwise adds a random malignancy to your run.

revelation

neutral energy
neutral energy

Dark Unity

Gain Green Blue Red Holy. Gain Rally and Dazed equal to your energy. grounded, Charges (1/1).

corrupted action

Dark Faith

Gain Holy and bury a card. Gain Zeal and Dazed equal to your Holy. grounded.

corrupted action

blood energy
blood energy
blood energy
blood energy

Surge of Darkness

Remove all Surge and Prayer cards in your hand and add a Dark version after combat. unique.

corrupted action

Dark Strength

Gain Red and 1 Health. Gain Anger and Dazed equal to your Red. grounded.

corrupted action

Dark Dexterity

Gain Green and conjure a Basic Attack. Gain Ferocity and Dazed equal to your Green. grounded.

corrupted action

Dark Intellect

Gain Blue and Focus. Gain Potency and Dazed equal to your Blue. grounded.

corrupted action

neutral energy

Surge Cell

Deal 5 damage. execute: Card rewards are replaced with Surges. Charges 2/2.

divine action

green energy
blue energy
red energy
holy energy

Radiation Burst

Deal (0 Red) piercing damage. Inflict (0 Blue) Bane. Inflict (0 Green) decay. echo (0 Holy). persistent, grounded, unique.

corrupted action

Precious Metals

All Artifacts and Equipment you own or acquire gain both cursed and firecast.

revelation

blood energy
blood energy
blood energy
blood energy

Watch Them Suffer

Gain 1 Potency. If the foe dies during their turn, your Potency returns next combat. upgradeable. channel, unique.

corrupted action

Pop!

You are Slain after taking damage. Fades after the next card is played.

revelation

neutral energy
neutral energy

Bubble Wand

Spend all your energy. If your foe's Health is less than your level x the energy spent, inflict pop! Charges (2/2).

magic basic attack

green energy
blood energy

Oops.

Whenever you discard a Potion this turn, play a Caltrops. persistent, lasting.

action

neutral energy
blood energy

Up the Ante

Your foe gains a random Monster Enchantment and grants 1-15 additional Gold on death.

corrupted action

green energy
neutral energy

Wanna Bet?

Spend Gold equal to your level. If your foe dies before your next turn, gain 2 times the Gold spent. upgradeable, unique. grounded.

action

Boredom

When you play a card, gain decay for each time a card with the same name was played in the same combat.

enchantment

purple energy

Cold Steel

This turn, inflict 1 Frozen and gain 1 Momentum whenever you hit with a Melee action. upgradeable, lasting. Charges (3/3).

frost enchantment

neutral energy
neutral energy

Mirror Mask

When your foe plays a card already played this combat, gain Impervious and Reflect. Your cards are treated as unique. 1 Durability.

corrupted equipment

neutral energy

Storm Stone

activate: Gain Chain equal to your level. deplete: Gain Resilience equal to your Chain. 2 Durability.

lightning equipment

green energy
green energy

Getting Lucky

Inflict 1 Charmed per level. execute: Improve your Luck by 1%. upgradeable, unique.

action

green energy

Long Shot

Deal 1 damage. finale: Has a 1% chance to slay your foe for each Ranged action played this combat. piercing, unique.

ranged action

blue energy
neutral energy
neutral energy

Watch and Learn

Deal 0 more OR take 0 less damage. Add 1 when your foe plays a card. corrupted: Card rewards are from this foe's deck. grounded.

enchantment

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Artwork and game data ©

Wanderlost Interactive