Recipe for Disaster
This combat, delve an ingredient and shuffle it into your Deck at the start of your turn.
enchantment
Potential
Gain a random talent. Consumes 10 Focus, otherwise adds a random malignancy to your run.
revelation
Dark Unity
Gain . Gain Rally and Dazed equal to your energy. grounded, Charges (1/1).
corrupted action
Dark Faith
Gain and bury a card. Gain Zeal and Dazed equal to your . grounded.
Surge of Darkness
Remove all Surge and Prayer cards in your hand and add a Dark version after combat. unique.
Dark Strength
Gain and 1 . Gain Anger and Dazed equal to your . grounded.
Dark Dexterity
Gain and conjure a Basic Attack. Gain Ferocity and Dazed equal to your . grounded.
Dark Intellect
Gain and Focus. Gain Potency and Dazed equal to your . grounded.
Surge Cell
Deal 5 damage. execute: Card rewards are replaced with Surges. Charges 2/2.
divine action
Radiation Burst
Deal (0 ) piercing damage. Inflict (0 ) Bane. Inflict (0 ) decay. echo (0 ). persistent, grounded, unique.
Precious Metals
All Artifacts and Equipment you own or acquire gain both cursed and firecast.
Watch Them Suffer
Gain 1 Potency. If the foe dies during their turn, your Potency returns next combat. upgradeable. channel, unique.
Pop!
You are Slain after taking damage. Fades after the next card is played.
Bubble Wand
Spend all your energy. If your foe's Health is less than your level x the energy spent, inflict pop! Charges (2/2).
magic basic attack
Oops.
Whenever you discard a Potion this turn, play a Caltrops. persistent, lasting.
action
Up the Ante
Your foe gains a random Monster Enchantment and grants 1-15 additional Gold on death.
Wanna Bet?
Spend Gold equal to your level. If your foe dies before your next turn, gain 2 times the Gold spent. upgradeable, unique. grounded.
Boredom
When you play a card, gain decay for each time a card with the same name was played in the same combat.
Cold Steel
This turn, inflict 1 Frozen and gain 1 Momentum whenever you hit with a Melee action. upgradeable, lasting. Charges (3/3).
frost enchantment
Mirror Mask
When your foe plays a card already played this combat, gain Impervious and Reflect. Your cards are treated as unique. 1 Durability.
corrupted equipment
Storm Stone
activate: Gain Chain equal to your level. deplete: Gain Resilience equal to your Chain. 2 Durability.
lightning equipment
Getting Lucky
Inflict 1 Charmed per level. execute: Improve your Luck by 1%. upgradeable, unique.
Long Shot
Deal 1 damage. finale: Has a 1% chance to slay your foe for each Ranged action played this combat. piercing, unique.
ranged action
Watch and Learn
Deal 0 more OR take 0 less damage. Add 1 when your foe plays a card. corrupted: Card rewards are from this foe's deck. grounded.