

Dark Faith
Gain and bury a card.
Gain Zeal and Dazed equal to your
.
grounded.
corrupted action

Dark Faith
by suxtoosuk
Gain and bury a card.
Gain Zeal and Dazed equal to your
.
grounded.
- bury
- Removes the top card of your deck from combat.
- Zeal
- Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
- Dazed
- When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
- grounded
- Grounded cards can't be altered, copied or imbued.
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