

Dark Dexterity
Gain and conjure a Basic Attack.
Gain Ferocity and Dazed equal to your
.
grounded.
corrupted action

Dark Dexterity
by suxtoosuk
Gain and conjure a Basic Attack.
Gain Ferocity and Dazed equal to your
.
grounded.
- conjure
- Creates a temporary card that is removed after combat.
- Basic Attack
- Play a copy of your basic weapon attack.
- Ferocity
- Your next Critical Hit deals 1 additional damage and heals you for 1
per stack of Ferocity.
- Dazed
- When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
- grounded
- Grounded cards can't be altered, copied or imbued.
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