Dark Dexterity

Gain Green and conjure a Basic Attack. Gain Ferocity and Dazed equal to your Green. grounded.

corrupted action

Dark Dexterity

by suxtoosuk

Gain Green and conjure a Basic Attack. Gain Ferocity and Dazed equal to your Green. grounded.

conjure
Creates a temporary card that is removed after combat.
Basic Attack
Play a copy of your basic weapon attack.
Ferocity
Your next Critical Hit deals 1 additional damage and heals you for 1 Health per stack of Ferocity.
Dazed
When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
grounded
Grounded cards can't be altered, copied or imbued.

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