- (+)
- You've played an Even number of Chain cards this turn.
- (0/1)
- Metric
- Activate
- Use
- Advantage:
- Companion improved
- Attunement,
- Elemental
- Attunements
- Elemental Orientation.
- Bolster
- Gain Health.
- Bombs
- Card.
- Clobber
- Card
- Companion
- Assists
- Cooking
- Let him cook
- Custom Bomb
- Cards.
- Decay
- Lose 1 Maximum Health at the end of turn per stack of Decay.
- Deep Wounds
- Deadly injury.
- Defile
- Turn to Void.
- Electromagnetic
- Card
- Equipment
- Durability powered artifact.
- Foretold
- Been Foreseen.
- Fury
- Card which grants Anger
- Ingredient
- Food
- Jinxed
- Prevents the next card from being played.
- Lightning Attuned
- Trigger your Attunement for a special effect.
- Malignancy
- Affix
- Monster Card
- Monsta
- Nova
- Card.
- Nullfracture
- Card
- Nulltron
- Card
- Opener
- The card was played during the first round of combat.
- Overlook
- Cards with Overlook can only be played if all cards in hand have Overlook.
- Pain
- Take damage for each stack of Pain for each energy you spend. Affliction.
- Passive:
- Always active.
- Pop!
- Kill
- Priority
- Health gained from a card with Priority cannot be prevented by special effects or by Poison.
- Radiant Return
- Card
- Righteous
- The enemy is a Demon or Undead.
- Saddled Stance:
- Stance.
- Sol
- This counts as a Sol card.
- Soltron
- Card.
- Submit
- Subjugate yourself.
- Suffer
- Card
- Surge
- Provide energy.
- Talent
- Skill