



Destroy the Darkness
Gain .
righteous: conjure a holy Water.
corrupted: Gain Burning equal to your level.
Charges (1/1).
divine action

Destroy The Darkness
by suxtoosuk
Gain .
righteous: conjure a holy Water.
corrupted: Gain Burning equal to your level.
Charges (1/1).
- conjure
- Creates a temporary card that is removed after combat.
- holy
- Holy energy
can be spent on powerful Divine cards.
- corrupted
- You are Corrupted if 5 or more Corruptions are present in your deck, hand and/or discard pile.
- Burning
- At the end of the turn, take 1 damage per stack of Burning.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
- righteous
- The enemy is a Demon or Undead.
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