




Grave Wounds
Inflict a deep wound, then gain 10 souls for each of your foe's deep wounds. unique.
magic action

Grave Wounds
by suxtoosuk
Inflict a deep wound, then gain 10 souls for each of your foe's deep wounds. unique.
- deep wound
- Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.
- souls
- Use the lingering essence of your foes to empower Actions. When you die with 100 (or more) Souls collected, revive with 50
and lose all Souls.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
- deep wounds
- Deadly injury.
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