

Divine Disc
Lose 10 Barrier: Deal 5 piercing damage and draw a card for each effect the enemy has: Armor, Barrier, Evasion, Impervious.
divine action

Divine Disc
by suxtoosuk
Lose 10 Barrier: Deal 5 piercing damage and draw a card for each effect the enemy has: Armor, Barrier, Evasion, Impervious.
- Barrier
- When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
- piercing
- Piercing damage ignores all effects that would reduce or prevent its damage.
- Armor
- When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- Impervious
- While Impervious, take no damage. When dealt damage on the enemy turn, take no damage and decrease Impervious by 1.
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