


Low Blow
Deal 5 damage and inflict Dazed. critical hit while Pinned or Stunned. reliable.
melee action

Low Blow
by suxtoosuk
Deal 5 damage and inflict Dazed. critical hit while Pinned or Stunned. reliable.
- Dazed
- When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
- critical hit
- Critical Hits deal double damage.
- Pinned
- While Pinned, only the leftmost and rightmost cards in hand can be played. Lasts 1 round per stack.
- Stunned
- While Stunned, cards cannot be played. Stunned fades at the end of the turn.
- reliable
- The Ambush, Bloodlust, Cascade, Continuity, Finale, Flanking, Flow and Frenzy conditions are always met. Reliable cards ignore disabling conditions like Jinxed, Stunned, Pinned or Dominated.
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