red energy

Low Blow

Deal 5 damage and inflict Dazed. critical hit while Pinned or Stunned. reliable.

melee action

Low Blow

by suxtoosuk

Deal 5 damage and inflict Dazed. critical hit while Pinned or Stunned. reliable.

Dazed
When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
critical hit
Critical Hits deal double damage.
Pinned
While Pinned, only the leftmost and rightmost cards in hand can be played. Lasts 1 round per stack.
Stunned
While Stunned, cards cannot be played. Stunned fades at the end of the turn.
reliable
The Ambush, Bloodlust, Cascade, Continuity, Finale, Flanking, Flow and Frenzy conditions are always met. Reliable cards ignore disabling conditions like Jinxed, Stunned, Pinned or Dominated.

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