



Convergence
Lose your attunements to deal 10 piercing damage and gain Stunned. attune: Add 10 damage and increase this by 10. persistent, unique.
magic action

Convergence
by suxtoosuk
Lose your attunements to deal 10 piercing damage and gain Stunned. attune: Add 10 damage and increase this by 10. persistent, unique.
- piercing
- Piercing damage ignores all effects that would reduce or prevent its damage.
- Stunned
- While Stunned, cards cannot be played. Stunned fades at the end of the turn.
- attune
- If you are not Attuned already, attune to a random Element. Attunements empower actions that share their type.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
- attunements
- Elemental Orientation.
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