dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord

OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements

Mutable

mutable.

revelation

Tainted Wealth

delve a card from the 2025 Bandits & Blightwoods Card Contest and add it to your deck.

revelation

purple energy

Last Laugh

Inflict 1 Bane. finale: Your foe loses Maximum Health equal to their Fear. swap.

corrupted action

blue energy
blue energy
blue energy

Magic Moment

Magic Actions are free to play for the next minute. grounded. heavy.

magic action

aqua energy

Augur's Insight

foretell 3. channel: You can see your foe's hand. psionic.

action

red energy

Nigh Invulnerable

Gain 1 Resilience. When played during the first turn of combat, play it as an Enchantment. on death: imbue this. unique.

action

neutral energy
neutral energy
neutral energy

Twist of Fate

Spend X fateshards to delve ANY card from your class and add it to your deck, where X is equal to the chosen card's energy cost. unique.

action

green energy

Alchemist's Touch

bury a card, then gain Gold equal to its cost. Destroy this to transmute a card in your deck.

action

blood energy

Mortician's Mask

Activate to copy your foe's blessing and affliction. deplete: cleanse your affliction and double your blessing. 2 Durability.

equipment

green energy

Holier Than Thou

This combat, gain a random blessing for each Holy you have at the end of your turn. imbue this after you gain one of each blessing.

divine enchantment

green energy

Holier Than Thou

Gain a random blessing for each Holy you have at the end of your turn. swap this after you gain 25 blessing.

divine action

neutral energy

Counterbalance

one use: Add heavy to a card in your hand. Reduce its cost by 1. grounded. heavy.

item

neutral energy

Counterweight

one use: Add heavy to a card in your hand. grounded. heavy.

item

Panic

panic.

revelation

blue energy
neutral energy
neutral energy

Faerie Ring

end of turn: swap this to a different Magic Location. unique. grounded. persistent. unplayable.

location

blue energy
blood energy
blood energy

The Faewild

This combat, when a card is drawn, convert its cost to Blood. Destroy this after converting 100 energy. unique. grounded. persistent.

location

blue energy
neutral energy
neutral energy

Puck's Realm

This combat, add 1 to 3 Pranks to each deck at the start of the round. Gain 3 Health when a prank is played. unique. grounded. persistent.

location

blue energy
neutral energy
neutral energy

Titania's Realm

This combat, Magic Actions have recall. Destroy this after 50 Magic Actions have been played. unique. grounded. persistent.

location

blue energy
neutral energy
neutral energy

Oberon's Realm

This combat, gain 1 Gold per stack of each affliction anyone gains. After you gain 100 Gold, destroy this. unique. grounded. persistent.

location

blue energy
neutral energy
neutral energy

Faerie Ring

The next card you play this turn is Chaotic. When you play a cursed card, swap this to a different Location. Charges (1/1). grounded.

magic item

red energy
red energy

Temper Tantrum

Gain 2 Anger. frenzy: Repeat for each untempered card in your discard pile (0). Charges (1/1).

action

Intuitive

intuitive.

revelation

neutral energy

Shroud of Innocence

This combat, cleanse all of your affliction and blessing at the start of your turn. heavy.

artifact

neutral energy
neutral energy

Faery Door

balance: The first card you play each turn is Chaotic.

magic artifact

  • Previous
  • 1
  • 2
  • 3
  • 4
  • …
  • 16
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive