Mutable
mutable.
revelation
Tainted Wealth
delve a card from the 2025 Bandits & Blightwoods Card Contest and add it to your deck.
Last Laugh
Inflict 1 Bane. finale: Your foe loses Maximum equal to their Fear. swap.
corrupted action
Magic Moment
Magic Actions are free to play for the next minute. grounded. heavy.
magic action
Augur's Insight
foretell 3. channel: You can see your foe's hand. psionic.
action
Nigh Invulnerable
Gain 1 Resilience. When played during the first turn of combat, play it as an Enchantment. on death: imbue this. unique.
Twist of Fate
Spend X fateshards to delve ANY card from your class and add it to your deck, where X is equal to the chosen card's energy cost. unique.
Alchemist's Touch
bury a card, then gain equal to its cost. Destroy this to transmute a card in your deck.
Mortician's Mask
Activate to copy your foe's blessing and affliction. deplete: cleanse your affliction and double your blessing. 2 Durability.
equipment
Holier Than Thou
This combat, gain a random blessing for each you have at the end of your turn. imbue this after you gain one of each blessing.
divine enchantment
Gain a random blessing for each you have at the end of your turn. swap this after you gain 25 blessing.
divine action
Counterbalance
one use: Add heavy to a card in your hand. Reduce its cost by 1. grounded. heavy.
item
Counterweight
one use: Add heavy to a card in your hand. grounded. heavy.
Panic
panic.
Faerie Ring
end of turn: swap this to a different Magic Location. unique. grounded. persistent. unplayable.
location
The Faewild
This combat, when a card is drawn, convert its cost to . Destroy this after converting 100 energy. unique. grounded. persistent.
Puck's Realm
This combat, add 1 to 3 Pranks to each deck at the start of the round. Gain 3 when a prank is played. unique. grounded. persistent.
Titania's Realm
This combat, Magic Actions have recall. Destroy this after 50 Magic Actions have been played. unique. grounded. persistent.
Oberon's Realm
This combat, gain 1 per stack of each affliction anyone gains. After you gain 100 , destroy this. unique. grounded. persistent.
The next card you play this turn is Chaotic. When you play a cursed card, swap this to a different Location. Charges (1/1). grounded.
magic item
Temper Tantrum
Gain 2 Anger. frenzy: Repeat for each untempered card in your discard pile (0). Charges (1/1).
Intuitive
intuitive.
Shroud of Innocence
This combat, cleanse all of your affliction and blessing at the start of your turn. heavy.
artifact
Faery Door
balance: The first card you play each turn is Chaotic.
magic artifact