Barrel
Activate to gain 1 Armor and reset your ambush. starts in play. 40 Durability.
equipment
1001 Nights
This round, combatants gain Darkness instead of . lasting.
action
Black Hole Sun
Lose all your Darkness. Shoot a stardart with additional damage equal to the Darkness lost. Darkness 10. unique.
corrupted action
Crash of Thunder
interrupt and silence your foe. cascade: Your Companion acts. continuity: Draw a card.
lightning action
Book of 1001 Tales
Activate to upgrade and bury a card in your hand. This gains 1 Durability whenever you upgrade a card outside of combat. 1 Durability. heavy
artifact
Purgestone
This combat, gain 1 Ward whenever you play a Surge card. upgradeable. heavy.
Dirgestone
This combat, gain 1 soul whenever you play a Surge card. upgradeable. heavy.
Foiled Again
Permanently foil a card in your deck. mythic.
revelation
Scourgestone
This combat, inflict 1 Bane whenever you play a Surge card. upgradeable. heavy.
corrupted artifact
Locked
locked.
Terra Form
Enter Stone stances and gain fortified. Add a wasteland to the top of your foe's deck. grounded.
Intuition
Draw 4 cards. Put one on top of your deck, one on the bottom, and one in your discard pile. deplete: Draw 4 cards. Charges (4/4).
Coat Check
one use: You may change your class banner. interrupt and draw a card.
Stumbling Strike
Deal 6 damage. Stun everyone. Delirious: conjure a stumbling strike. on draw: Play this. Chain 3.
ranged action
Level The Field
Shuffle Enchantments in play. order: cleanse ALL affliction. chaos: cleanse ALL blessing. balance: Return this to hand. starts in play.
enchantment
Feint
Play a non-unique Action from hand that hasn't already been played this combat, for free. grounded. Charges (2/2).
Plated Offerings
Convert all Ingredients in your hand into random Totems.
Shadowheart
Burnout
slay your foe and gain a Scar. At the start of your next turn, attune to fire and bury your hand. grounded.
fire action
Icemelt
This combat, inflict 1 Drowning whenever your foe's Frozen melts.
frost enchantment
Packed Ice
Draw a card and gain Barrier equal to its cost. If you draw a frost card, gain 1 Impervious.
frost action
Treat Yourself
delve a blessing. Spend up to 3 to gain additional stacks. finale: Gain 3 . Charges (1/1).
Stoicism
Gain 1 Focus, then increase your stoic by an equal amount. Start of Turn: Increase this by 1. persistent. stoic 1.
The First Stone
Start Of Round: conjure a sin to both discard piles. bury this after you draw a sin. corrupted: unplayable.
divine artifact