Infusion of Might
one use: Gain the next time you play a Potion. Stacks with other Infusions and persists across combats. Start of Turn: Gain 1 decay.
item
Infusion of Wisdom
Infusion of Guile
Bottle of Ketchup
This combat, gain 1 whenever you garnish an Ingredient.
artifact
Aloe
one use: cleanse your Bleeding and Burning, then gain 3 Regenerate. Remove a Scar.
Philanthropy
This turn, gain 1 and 1 Zeal whenever you spend . Increase this by 1 whenever you spend or gain . persistent.
action
Preach
perform, then conjure a prayer. channel: Gain 1 Zeal and 1 whenever you play a Divine Action.
divine action
Lengthy Sermon
This combat, add an untempered prayer card to your hand whenever you finish a performance.
enchantment
Lucubrate
Add memorized to a card in your hand. If the card was conjured, it becomes Permanent. scholar: Add psionic as well. heavy. unique.
Participation Trophy
While this is in your deck, you are awarded 1 additional Fateshard at the end of this run. grounded. unplayable. upgradeable.
Blackjack
one use: Deal damage equal to 7% of your . Improved by your luck. on hit: Inflict 1 Dazzled. untempered.
melee basic attack
Coin Purse
Add 1 stack for every Lucky Coin you play this combat. After 7 stacks, gain 7 and add a blackjack to your hand.
equipment
Bonk!
one use: Gain 1 Dazed. Draw a card.
corrupted action
Boomstick
delve and play an Ammo card with 2 stacks, then deal 4 damage twice.
ranged basic attack
Caravan
bury a card, then delve a card that was buried this combat. upgrade it once and shuffle it back into your deck.
Prayer Book
Activate to conjure a prayer. deplete: Gain for every prayer you've played this combat. 3 Durability.
divine equipment
Intimidating Shout
Inflict 1 Silenced. If this is the first card played this round, play it for free. reliable.
Dragon Spit
one use: Gain 1 Burning, then copy your Burning onto your foe and double it. Start of Turn: Increase this by 1.