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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
neutral energy

Infusion of Might

one use: Gain Red Red the next time you play a Potion. Stacks with other Infusions and persists across combats. Start of Turn: Gain 1 decay.

item

neutral energy

Infusion of Wisdom

one use: Gain Blue Blue the next time you play a Potion. Stacks with other Infusions and persists across combats. Start of Turn: Gain 1 decay.

item

neutral energy

Infusion of Guile

one use: Gain Green Green the next time you play a Potion. Stacks with other Infusions and persists across combats. Start of Turn: Gain 1 decay.

item

neutral energy

Bottle of Ketchup

This combat, gain 1 Health whenever you garnish an Ingredient.

artifact

neutral energy

Aloe

one use: cleanse your Bleeding and Burning, then gain 3 Regenerate. Remove a Scar.

item

green energy

Philanthropy

This turn, gain 1 Health and 1 Zeal whenever you spend Holy. Increase this by 1 whenever you spend or gain Gold. persistent.

action

green energy
holy energy

Preach

perform, then conjure a prayer. channel: Gain 1 Zeal and 1 Gold whenever you play a Divine Action.

divine action

green energy

Lengthy Sermon

This combat, add an untempered prayer card to your hand whenever you finish a performance.

enchantment

aqua energy
aqua energy

Lucubrate

Add memorized to a card in your hand. If the card was conjured, it becomes Permanent. scholar: Add psionic as well. heavy. unique.

action

Participation Trophy

While this is in your deck, you are awarded 1 additional Fateshard at the end of this run. grounded. unplayable. upgradeable.

item

neutral energy

Blackjack

one use: Deal damage equal to 7% of your Gold. Improved by your luck. on hit: Inflict 1 Dazzled. untempered.

melee basic attack

neutral energy

Coin Purse

Add 1 stack for every Lucky Coin you play this combat. After 7 stacks, gain 7 Gold and add a blackjack to your hand.

equipment

Bonk!

one use: Gain 1 Dazed. Draw a card.

corrupted action

neutral energy
neutral energy

Boomstick

delve and play an Ammo card with 2 stacks, then deal 4 damage twice.

ranged basic attack

neutral energy
neutral energy

Caravan

bury a card, then delve a card that was buried this combat. upgrade it once and shuffle it back into your deck.

action

neutral energy

Prayer Book

Activate to conjure a prayer. deplete: Gain Holy for every prayer you've played this combat. 3 Durability.

divine equipment

red energy

Intimidating Shout

Inflict 1 Silenced. If this is the first card played this round, play it for free. reliable.

action

blood energy

Dragon Spit

one use: Gain 1 Burning, then copy your Burning onto your foe and double it. Start of Turn: Increase this by 1.

item

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Artwork and game data ©

Wanderlost Interactive