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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
neutral energy

Barrel

Activate to gain 1 Armor and reset your ambush. starts in play. 40 Durability.

equipment

blood energy
blood energy
blood energy

1001 Nights

This round, combatants gain Darkness instead of Health. lasting.

action

aqua energy
aqua energy
aqua energy

Black Hole Sun

Lose all your Darkness. Shoot a stardart with additional damage equal to the Darkness lost. Darkness 10. unique.

corrupted action

orange energy
orange energy

Crash of Thunder

interrupt and silence your foe. cascade: Your Companion acts. continuity: Draw a card.

lightning action

neutral energy
neutral energy
neutral energy

Book of 1001 Tales

Activate to upgrade and bury a card in your hand. This gains 1 Durability whenever you upgrade a card outside of combat. 1 Durability. heavy

artifact

neutral energy

Purgestone

This combat, gain 1 Ward whenever you play a Surge card. upgradeable. heavy.

action

neutral energy

Dirgestone

This combat, gain 1 soul whenever you play a Surge card. upgradeable. heavy.

artifact

Foiled Again

Permanently foil a card in your deck. mythic.

revelation

neutral energy

Scourgestone

This combat, inflict 1 Bane whenever you play a Surge card. upgradeable. heavy.

corrupted artifact

Locked

locked.

revelation

red energy
red energy
red energy

Terra Form

Enter Stone stances and gain fortified. Add a wasteland to the top of your foe's deck. grounded.

action

red energy
neutral energy

Intuition

Draw 4 cards. Put one on top of your deck, one on the bottom, and one in your discard pile. deplete: Draw 4 cards. Charges (4/4).

action

Coat Check

one use: You may change your class banner. interrupt and draw a card.

action

red energy
red energy

Stumbling Strike

Deal 6 damage. Stun everyone. Delirious: conjure a stumbling strike. on draw: Play this. Chain 3.

ranged action

red energy
red energy
red energy

Level The Field

Shuffle Enchantments in play. order: cleanse ALL affliction. chaos: cleanse ALL blessing. balance: Return this to hand. starts in play.

enchantment

Feint

Play a non-unique Action from hand that hasn't already been played this combat, for free. grounded. Charges (2/2).

action

orange energy

Plated Offerings

Convert all Ingredients in your hand into random Totems.

action

blood energy
blood energy
blood energy

Shadowheart

This round, combatants gain Darkness instead of Health. lasting.

corrupted action

blue energy
blue energy
blue energy
blue energy

Burnout

slay your foe and gain a Scar. At the start of your next turn, attune to fire and bury your hand. grounded.

fire action

blue energy

Icemelt

This combat, inflict 1 Drowning whenever your foe's Frozen melts.

frost enchantment

blue energy

Packed Ice

Draw a card and gain Barrier equal to its cost. If you draw a frost card, gain 1 Impervious.

frost action

neutral energy

Treat Yourself

delve a blessing. Spend up to 3 Gold to gain additional stacks. finale: Gain 3 Health. Charges (1/1).

action

aqua energy

Stoicism

Gain 1 Focus, then increase your stoic by an equal amount. Start of Turn: Increase this by 1. persistent. stoic 1.

action

neutral energy

The First Stone

Start Of Round: conjure a sin to both discard piles. bury this after you draw a sin. corrupted: unplayable.

divine artifact

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Wanderlost Interactive