Necrotic Bodyguard
summon a restless ghoul to take your place in combat. reap 5% of its maximum at the start of your turn.
corrupted action
Unicorn Egg
delve a card from the 2026 Monster Mania Card Contest and add it to your deck.
revelation
Rusteater
Remove 1 upgrade from the next Basic Attack that hits, then inflict 1 Disarmed.
action
Third Eye
Create a revelation based on the last Mantra you've played this turn. empower: Create a vision of voids for each of your Mantras. unique.
Faewild
This combat, add 1 to 3 Pranks to each deck at the start of the round. Gain 3 when a prank is played.
enchantment
Sucker Punch
Deal 3 damage. ambush: Inflict 3 Stagger. Increase Stagger by 3 for each card you've played this turn (0).
melee action
Broodbearer
At the start of next combat, add a spider broodling to your foe's deck for each round that has passed (0).
Dye Cast
Draw a card. If the card's color matches the energy used to play this, reduce its cost to 0.
magic action
Victory?
one use: Restart the player's run. They retain any imbued enchantments, talents, experience, or Fateshards they've earned. grounded. unique.
Color Nova
Gain 1 energy for each other color card in your hand. Repeat for each other type of Nova card you played this combat. prismatic. unique.
Faery Lure
Add 1 Glimmer, 1 Snare, and 1 Prank to your foe's deck. This card is all colors. colorcraft. prismatic. upgradeable.
magic item
Add a Glimmer, a Snare, and a Prank to your foe's deck. prismatic.
Cone of Cold
congeal the highest cost card in your foe's hand.
magic frost action
Red Rage
This turn, gain 1 Anger and a deep wound whenever you play a card. upgradeable. rigid.
Toothpick
one use: Remove ANY card from your deck, then gain Bleeding equal to its cost. That card cannot be added to your deck again. grounded.
item
Family Jewels
delve a locket. ancestral: Play it for free. Charges (4/4).
Anoint
bury a Potion in hand to permanently convert the next Equipment you play into Divine Equipment. It gains 3 Durability. grounded. unique.
divine action
Synaptic Surge
Draw all of your Surges. empower: Gain .
Battle Standard
Gain 1 Resilience. This card is always in your hand. grounded.
Perpetual
perpetual.
Hypercarnivore
This combat, gain 1 Zeal whenever you inflict Bleeding. frenzy: The next card you play this turn is Divine.
Community Chest
activate: delve a Community card. deplete: Add a Permanent copy of the chosen card to your deck, then destroy this. 3 Durability.
equipment
Test Your Mettle
Both combatants draw. Play the card with the highest cost. In case of a tie, shuffle both cards back into their decks and echo this.
Black Mark
Gain 8 Darkness and a deep wound. When played during the first turn of combat, play it as an Enchantment. grounded. unique.
corrupted item