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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
blue energy
blue energy
blood energy

Necrotic Bodyguard

summon a restless ghoul to take your place in combat. reap 5% of its maximum Health at the start of your turn.

corrupted action

Unicorn Egg

delve a card from the 2026 Monster Mania Card Contest and add it to your deck.

revelation

red energy

Rusteater

Remove 1 upgrade from the next Basic Attack that hits, then inflict 1 Disarmed.

action

aqua energy
aqua energy
aqua energy

Third Eye

Create a revelation based on the last Mantra you've played this turn. empower: Create a vision of voids for each of your Mantras. unique.

action

neutral energy
neutral energy
neutral energy

Faewild

This combat, add 1 to 3 Pranks to each deck at the start of the round. Gain 3 Health when a prank is played.

enchantment

red energy

Sucker Punch

Deal 3 damage. ambush: Inflict 3 Stagger. Increase Stagger by 3 for each Red card you've played this turn (0).

melee action

Broodbearer

At the start of next combat, add a spider broodling to your foe's deck for each round that has passed (0).

enchantment

neutral energy

Dye Cast

Draw a card. If the card's color matches the energy used to play this, reduce its cost to 0.

magic action

red energy
red energy
red energy
red energy

Victory?

one use: Restart the player's run. They retain any imbued enchantments, talents, experience, or Fateshards they've earned. grounded. unique.

action

neutral energy
neutral energy

Color Nova

Gain 1 energy for each other color card in your hand. Repeat for each other type of Nova card you played this combat. prismatic. unique.

action

neutral energy
neutral energy

Faery Lure

Add 1 Glimmer, 1 Snare, and 1 Prank to your foe's deck. This card is all colors. colorcraft. prismatic. upgradeable.

magic item

neutral energy

Faery Lure

Add a Glimmer, a Snare, and a Prank to your foe's deck. prismatic.

action

neutral energy

Cone of Cold

congeal the highest cost card in your foe's hand.

magic frost action

blood energy
blood energy
blood energy

Red Rage

This turn, gain 1 Anger and a deep wound whenever you play a Red card. upgradeable. rigid.

action

blood energy

Toothpick

one use: Remove ANY card from your deck, then gain Bleeding equal to its cost. That card cannot be added to your deck again. grounded.

item

Family Jewels

delve a locket. ancestral: Play it for free. Charges (4/4).

action

purple energy
holy energy

Anoint

bury a Potion in hand to permanently convert the next Equipment you play into Divine Equipment. It gains 3 Durability. grounded. unique.

divine action

neutral energy

Synaptic Surge

Draw all of your Surges. empower: Gain Holy.

action

red energy

Battle Standard

Gain 1 Resilience. This card is always in your hand. grounded.

item

Perpetual

perpetual.

revelation

orange energy

Hypercarnivore

This combat, gain 1 Zeal whenever you inflict Bleeding. frenzy: The next card you play this turn is Divine.

enchantment

neutral energy
neutral energy

Community Chest

activate: delve a Community card. deplete: Add a Permanent copy of the chosen card to your deck, then destroy this. 3 Durability.

equipment

red energy

Test Your Mettle

Both combatants draw. Play the card with the highest cost. In case of a tie, shuffle both cards back into their decks and echo this.

action

blood energy
blood energy
blood energy

Black Mark

Gain 8 Darkness and a deep wound. When played during the first turn of combat, play it as an Enchantment. grounded. unique.

corrupted item

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Artwork and game data ©

Wanderlost Interactive