




Black Mark
Gain 8 Darkness and a deep wound. When played during the first turn of combat, play it as an Enchantment. grounded. unique.
corrupted item

Black Mark
by OoWah
Gain 8 Darkness and a deep wound. When played during the first turn of combat, play it as an Enchantment. grounded. unique.
- Darkness
- When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum
is lowered by your total Darkness.
- deep wound
- Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.
- Enchantment
- Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
- grounded
- Grounded cards can't be altered, copied or imbued.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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