blood energy
blood energy
blood energy

Black Mark

Gain 8 Darkness and a deep wound. When played during the first turn of combat, play it as an Enchantment. grounded. unique.

corrupted item

Black Mark

by OoWah

Gain 8 Darkness and a deep wound. When played during the first turn of combat, play it as an Enchantment. grounded. unique.

Darkness
When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum Health is lowered by your total Darkness.
deep wound
Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.
Enchantment
Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
grounded
Grounded cards can't be altered, copied or imbued.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

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