- Activate
- Equipment cards can be activated to gain their effect once per round.
- Anyform Claw
- Deal 3 damage. Transform the next non-Anyform Claw card you play into an Anyform Claw. Discard: Deal 3 damage.
- Armageddon
- Deal damage equal to twice this card's energy cost. Increase the cost by ⚪ whenever Armageddon is played. Chaotic.
- Attuned
- Actions that share a type with your current Attunement.
- Blackjack
- One Use: Deal damage equal to 7% of your Gold. Improved by your Luck. On Hit: Inflict 1 Dazzled.
- Bolster
- Increases ♥️ received during combat by 1 per stack of Bolster.
- Bonk!
- One Use: Gain 1 Dazed. Draw a card.
- Cantrip
- When this is played during the first turn of combat, play it as an enchantment.
- Chaotic Candy
- One Use: The next card you play this turn is Chaotic.
- Charge
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
- Class Banner
- Carry your class banner to victory!
- Colorcraft
- Colorcraft cards increase their effects by 1 for each other color card in your hand.
- Congeal
- The energy cost of a Congealed card is increased by 1, then decreases by 1 at the start of each turn. The card becomes Persistent and cannot be played until its energy cost reaches 0.
- Cooking
- When playing a third ingredient, trigger its Garnish effect.
- Coronation
- One Use: Gain 20 GOLD. If you have 🔵🟢🔴🟡, inflict Charmed equal to your GOLD (10). Unique.
- Critical Hits
- Critical Hits deal double damage.
- Deadly Attack
- A dangerous attack potentially dealing a large amount of damage.
- Decay
- At the end of the turn, lose 1 temporary Maximum ♥️ per stack of Decay.
- Deep Wounds
- Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.
- Defile
- Defiled cards convert the energy spent into VOID (Defiled) energy, reducing your maximum energy by 1.
- Dismount
- Deactivate the card while Mounted to gain the stated effect once per turn. You may spend NEUTRAL to Activate the card again and regain the Mounted condition.
- Dragon
- This card is considered a 'Dragon' card.
- Draw
- Draw a card.
- End Of Turn
- An effect that occurs when you end your turn.
- Ephemeral
- Ephemeral cards are free when Conjured.
- Ethereal
- At the start of your next turn, heal all damage and lose 5 maximum ❤️ for the duration of the current combat, then lower your Ethereal by 1.
- Fateshards
- Fateshards are tokens you can earn in Dawncaster by completing runs, tackling bounties, or slaying bosses in the Sunforge.
- Fear
- When Fear reaches 100, you gain Stunned and skip your discard phase. Reduce your Fear whenever you gain ❤️.
- Fearsome
- This card inflicts 1 Fear for each damage that hits.
- Fire
- 🔥
- Flourishing Bow
- Gain 1 Evasion. Inflict 5 Charmed. Finale: Perform 2.
- Flying
- Gain 1 Evasion every time you take damage. Unique.
- Foil
- ✨
- Forbidden Fruit
- One Use: Gain 5 ♥️.
- Fortified
- Your Armor doesn't fade at the start of next turn.
- Frost
- ❄️
- Fury
- Gain 1 Anger. Take 1 Damage. Draw a card.
- Gift Of Nature
- One Use: Heal 5 ♥️. While this card is in your deck, Monster Cards can appear in combat rewards.
- Herb
- Cards from the 'Herb' category.
- Hit
- Requires the attack to have hit the target, and dealt damage.
- Hits
- Requires the attack to have hit the target, and dealt damage.
- Hot Potato
- On Draw: Take 3 damage, then add a Hot Potato to your foe's deck. Increase the amount of damage dealt by Hot Potato cards by 1 for this combat.
- I Must Scream
- One Use: Interrupt your foe. This turn, Magic Actions are free.
- Imbue
- Gain this Enchantment permanently.
- Intellect
- Your Intellect determines the amount of 🔵 energy you gain each turn.
- Intuitive
- Agile, Ancestral, Balance, Chaos, Empower, Order, Scholar, and Synergy conditions are always met. Intuitive cards ignore disabling conditions like Silenced, Disarmed, Slowed, or Dominated.
- Jinxed
- The next Action played has no effect and reduces Jinxed by one. Jinxed cannot be increased by Bane. Fades at the end of the turn.
- Keelhaul
- Inflict 1 Drowning. Tidal: Gain Sinister (0). Sinister. Persistent.
- Locked
- Locked cards ignore Swap, Tidal, and Waning conditions, and can't have their effects otherwise altered during combat.
- Locket
- 🟢🔵🔴🟡
- Loyal
- Start and end 1 full Canto with this card in your deck and it gains Persistent. After 2 full Cantos the card gains Memorized. After 3 Cantos, begin combat with the card in play. After 4 full Cantos, the card gains Valuable. After the 5th Canto, the card becomes Legendary. Potentially gain additional bonuses at each tier.
- Luck
- 🍀
- Lucky Coin
- Deal 2 damage. Lose 1 GOLD.
- Lucky Die
- 🎲.
- Malignance
- On Draw: Take 2 damage and gain 1 Anger. Unplayable.
- Marked
- Marked targets can't gain Armor or Evasion.
- Monstrous
- You are Monstrous if 5 or more Monster Cards are present in your deck, hand, and/or discard pile. Monstrous Cards qualify as Monster Cards.
- Mounted
- Activate this card to spend NEUTRAL and become Mounted. While the card is active, you gain the stated effect at the start of your turn. You may spend NEUTRAL to Dismount but the card will be deactivated until you regain the Mounted condition.
- Mutable
- A card with the Mutable keyword will be permanently converted into a random card of the same color and rarity after being played. The Mutable keyword is retained.
- Mythic
- Mythic cards will only appear in the Rewards screen once per run.
- On Death
- You died.
- Panacea
- One Use: Cleanse an Affliction. Gain 2 ❤️.
- Panic
- Flip the next card drawn, then decrease Panic by 1. Flipped cards are played as normal, but are hidden from their owner and visible to the enemy. Cannot be increased.
- Perpetual
- This card is always in your hand.
- Prank
- ???
- Prayer
- Gain 1 Holy energy. Bury a card.
- Prismatic
- Prismatic cards repeat their effects once for each other color card in your hand.
- Psionic
- 🧠
- Reap
- Reaping lowers the target's Maximum ❤️ equal to the damage dealt. Restore that much health.
- Recall
- Conjure a free copy of this card into your deck. The copy loses Recall.
- Relentless
- Relentless cards are returned to your hand when you are Interrupted.
- Restless Ghoul
- 🧟♂️
- Rework
- Proposed rework of an existing card.
- Rigid
- This card will only accept 1 upgrade at a time.
- Sanguine Shrine
- The statue of a fanged human, standing proud before you.
- Seedling
- On Draw: Bury this and Conjure a random Herb to your hand.
- Silence
- While Silenced Magic Actions can't be played. Lasts 1 round per stack.
- Sin
- 😈
- Sleeping
- You cannot play any cards. Whenever you take damage or at the end of turn, remove this.
- Soul
- Use the lingering essence of slain foes to empower Actions. When you die with over a 100 souls collected, revive and lose all Souls.
- Spider Broodling
- Deals 1 damage and inflicts 1 Poison when drawn.
- Starbolt
- Deal 2 to 4 damage. Chain.
- Stardart
- Deal 3 damage. On Hit: 1% chance to create a Revelation. Chance improves with each Stardart you play. Can trigger once per combat.
- Starts In Play
- This card starts in play.
- Stoic
- This card can't be Interrupted.
- Strength
- Your Strength determines the amount of 🔴 energy you gain each turn.
- Stumbling Strike
- Deal 6 damage. Stun everyone. Delirious: Conjure a Stumbling Strike. On Draw: Play this. Chain 3.
- Subjugate
- Subjugation your foe will turn them into a Dominated Companion, who will follow you until you acquire a new Companion.
- Summon
- When you Summon a creature, your ❤️ and deck are temporarily swapped with theirs, and you play with their cards until they are slain or combat ends. If they are slain, you return to combat as normal.
- Talent
- This is a talent.
- Tarnished
- Someone with appropriate skills may be able to restore this.
- Teratologist
- Monster Cards in your deck at the end of combat are permanently added to your deck.
- Towershield
- Gain 6 Armor. Upgrades provide additional Armor. Draw a card.
- Transmute
- Transmuting a card permanently converts it into a random card of the same color with a higher rarity.
- Treaty
- Play a Treaty card.
- Unknown Meat
- One Use: Create an Ingredient. Garnish: Draw a card.
- Vigil
- A card with Vigil is automatically played for free from your Deck or Hand and moved into the Discard Pile whenever its conditions are met on your turn.
- Vision Of Voids
- Inflict [[roundNumber]] Doom.
- Wasteland
- Nothing to see here. Persistent.
- Waxing
- Effects on Waxing cards are permanently increased by one each time they are played.
- Weapon Power
- ⚔️
- Wish
- When you make a wish, you may delve a card from a pool of cards that share the most commonly used keyword currently in your deck.
- Zap
- Deal 2 damage. Chain.