Activate
Equipment cards can be activated to gain their effect once per round.
Anyform Claw
Deal 3 damage. Transform the next non-Anyform Claw card you play into an Anyform Claw. Discard: Deal 3 damage.
Armageddon
Deal damage equal to twice this card's energy cost. Increase the cost by ⚪ whenever Armageddon is played. Chaotic.
Attuned
Actions that share a type with your current Attunement.
Blackjack
One Use: Deal damage equal to 7% of your Gold. Improved by your Luck. On Hit: Inflict 1 Dazzled.
Bolster
Increases ♥️ received during combat by 1 per stack of Bolster.
Bonk!
One Use: Gain 1 Dazed. Draw a card.
Cantrip
When this is played during the first turn of combat, play it as an enchantment.
Chaotic Candy
One Use: The next card you play this turn is Chaotic.
Charge
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
Class Banner
Carry your class banner to victory!
Colorcraft
Colorcraft cards increase their effects by 1 for each other color card in your hand.
Congeal
The energy cost of a Congealed card is increased by 1, then decreases by 1 at the start of each turn. The card becomes Persistent and cannot be played until its energy cost reaches 0.
Cooking
When playing a third ingredient, trigger its Garnish effect.
Coronation
One Use: Gain 20 GOLD. If you have 🔵🟢🔴🟡, inflict Charmed equal to your GOLD (10). Unique.
Critical Hits
Critical Hits deal double damage.
Deadly Attack
A dangerous attack potentially dealing a large amount of damage.
Decay
At the end of the turn, lose 1 temporary Maximum ♥️ per stack of Decay.
Deep Wounds
Your foe gains 1 Bleeding for each Deep Wound at the start of its turn. A target who sustains 5 or more Deep Wounds is instantly slain.
Defile
Defiled cards convert the energy spent into VOID (Defiled) energy, reducing your maximum energy by 1.
Dismount
Deactivate the card while Mounted to gain the stated effect once per turn. You may spend NEUTRAL to Activate the card again and regain the Mounted condition.
Dragon
This card is considered a 'Dragon' card.
Draw
Draw a card.
End Of Turn
An effect that occurs when you end your turn.
Ephemeral
Ephemeral cards are free when Conjured.
Ethereal
At the start of your next turn, heal all damage and lose 5 maximum ❤️ for the duration of the current combat, then lower your Ethereal by 1.
Fateshards
Fateshards are tokens you can earn in Dawncaster by completing runs, tackling bounties, or slaying bosses in the Sunforge.
Fear
When Fear reaches 100, you gain Stunned and skip your discard phase. Reduce your Fear whenever you gain ❤️.
Fearsome
This card inflicts 1 Fear for each damage that hits.
Fire
🔥
Flourishing Bow
Gain 1 Evasion. Inflict 5 Charmed. Finale: Perform 2.
Flying
Gain 1 Evasion every time you take damage. Unique.
Foil
Forbidden Fruit
One Use: Gain 5 ♥️.
Fortified
Your Armor doesn't fade at the start of next turn.
Frost
❄️
Fury
Gain 1 Anger. Take 1 Damage. Draw a card.
Gift Of Nature
One Use: Heal 5 ♥️. While this card is in your deck, Monster Cards can appear in combat rewards.
Herb
Cards from the 'Herb' category.
Hit
Requires the attack to have hit the target, and dealt damage.
Hits
Requires the attack to have hit the target, and dealt damage.
Hot Potato
On Draw: Take 3 damage, then add a Hot Potato to your foe's deck. Increase the amount of damage dealt by Hot Potato cards by 1 for this combat.
I Must Scream
One Use: Interrupt your foe. This turn, Magic Actions are free.
Imbue
Gain this Enchantment permanently.
Intellect
Your Intellect determines the amount of 🔵 energy you gain each turn.
Intuitive
Agile, Ancestral, Balance, Chaos, Empower, Order, Scholar, and Synergy conditions are always met. Intuitive cards ignore disabling conditions like Silenced, Disarmed, Slowed, or Dominated.
Jinxed
The next Action played has no effect and reduces Jinxed by one. Jinxed cannot be increased by Bane. Fades at the end of the turn.
Keelhaul
Inflict 1 Drowning. Tidal: Gain Sinister (0). Sinister. Persistent.
Locked
Locked cards ignore Swap, Tidal, and Waning conditions, and can't have their effects otherwise altered during combat.
Locket
🟢🔵🔴🟡
Loyal
Start and end 1 full Canto with this card in your deck and it gains Persistent. After 2 full Cantos the card gains Memorized. After 3 Cantos, begin combat with the card in play. After 4 full Cantos, the card gains Valuable. After the 5th Canto, the card becomes Legendary. Potentially gain additional bonuses at each tier.
Luck
🍀
Lucky Coin
Deal 2 damage. Lose 1 GOLD.
Lucky Die
🎲.
Malignance
On Draw: Take 2 damage and gain 1 Anger. Unplayable.
Marked
Marked targets can't gain Armor or Evasion.
Monstrous
You are Monstrous if 5 or more Monster Cards are present in your deck, hand, and/or discard pile. Monstrous Cards qualify as Monster Cards.
Mounted
Activate this card to spend NEUTRAL and become Mounted. While the card is active, you gain the stated effect at the start of your turn. You may spend NEUTRAL to Dismount but the card will be deactivated until you regain the Mounted condition.
Mutable
A card with the Mutable keyword will be permanently converted into a random card of the same color and rarity after being played. The Mutable keyword is retained.
Mythic
Mythic cards will only appear in the Rewards screen once per run.
On Death
You died.
Panacea
One Use: Cleanse an Affliction. Gain 2 ❤️.
Panic
Flip the next card drawn, then decrease Panic by 1. Flipped cards are played as normal, but are hidden from their owner and visible to the enemy. Cannot be increased.
Perpetual
This card is always in your hand.
Prank
???
Prayer
Gain 1 Holy energy. Bury a card.
Prismatic
Prismatic cards repeat their effects once for each other color card in your hand.
Psionic
🧠
Reap
Reaping lowers the target's Maximum ❤️ equal to the damage dealt. Restore that much health.
Recall
Conjure a free copy of this card into your deck. The copy loses Recall.
Relentless
Relentless cards are returned to your hand when you are Interrupted.
Restless Ghoul
🧟‍♂️
Rework
Proposed rework of an existing card.
Rigid
This card will only accept 1 upgrade at a time.
Sanguine Shrine
The statue of a fanged human, standing proud before you.
Seedling
On Draw: Bury this and Conjure a random Herb to your hand.
Silence
While Silenced Magic Actions can't be played. Lasts 1 round per stack.
Sin
😈
Sleeping
You cannot play any cards. Whenever you take damage or at the end of turn, remove this.
Soul
Use the lingering essence of slain foes to empower Actions. When you die with over a 100 souls collected, revive and lose all Souls.
Spider Broodling
Deals 1 damage and inflicts 1 Poison when drawn.
Starbolt
Deal 2 to 4 damage. Chain.
Stardart
Deal 3 damage. On Hit: 1% chance to create a Revelation. Chance improves with each Stardart you play. Can trigger once per combat.
Starts In Play
This card starts in play.
Stoic
This card can't be Interrupted.
Strength
Your Strength determines the amount of 🔴 energy you gain each turn.
Stumbling Strike
Deal 6 damage. Stun everyone. Delirious: Conjure a Stumbling Strike. On Draw: Play this. Chain 3.
Subjugate
Subjugation your foe will turn them into a Dominated Companion, who will follow you until you acquire a new Companion.
Summon
When you Summon a creature, your ❤️ and deck are temporarily swapped with theirs, and you play with their cards until they are slain or combat ends. If they are slain, you return to combat as normal.
Talent
This is a talent.
Tarnished
Someone with appropriate skills may be able to restore this.
Teratologist
Monster Cards in your deck at the end of combat are permanently added to your deck.
Towershield
Gain 6 Armor. Upgrades provide additional Armor. Draw a card.
Transmute
Transmuting a card permanently converts it into a random card of the same color with a higher rarity.
Treaty
Play a Treaty card.
Unknown Meat
One Use: Create an Ingredient. Garnish: Draw a card.
Vigil
A card with Vigil is automatically played for free from your Deck or Hand and moved into the Discard Pile whenever its conditions are met on your turn.
Vision Of Voids
Inflict [[roundNumber]] Doom.
Wasteland
Nothing to see here. Persistent.
Waxing
Effects on Waxing cards are permanently increased by one each time they are played.
Weapon Power
⚔️
Wish
When you make a wish, you may delve a card from a pool of cards that share the most commonly used keyword currently in your deck.
Zap
Deal 2 damage. Chain.