



Preach
perform, then conjure a prayer.
channel: Gain 1 Zeal and 1 whenever you play a Divine Action.
divine action

Preach
by OoWah
perform, then conjure a prayer.
channel: Gain 1 Zeal and 1 whenever you play a Divine Action.
- perform
- Increase your current performance by X, or start a new performance.
- conjure
- Creates a temporary card that is removed after combat.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
- Zeal
- Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
- prayer
- Gain 1 Holy energy. Bury a card.
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