green energy
holy energy

Preach

perform, then conjure a prayer. channel: Gain 1 Zeal and 1 Gold whenever you play a Divine Action.

divine action

Preach

by OoWah

perform, then conjure a prayer. channel: Gain 1 Zeal and 1 Gold whenever you play a Divine Action.

perform
Increase your current performance by X, or start a new performance.
conjure
Creates a temporary card that is removed after combat.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
Zeal
Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
prayer
Gain 1 Holy energy. Bury a card.

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