Splurgestone
This combat, gain 1 whenever you play a Surge card. upgradeable. heavy.
artifact
Party Crasher
This combat, conjure a free copy of the first Potion played each round. ambush: Play this as an Action instead and delve a Potion.
enchantment
Don't Play This Card
one use.
action
Straylight Familiar
Start of Turn: Gain 2 Chain. Activate to deal 2 damage for each card in your hand. deplete: Shuffle this into your deck. 2 Durability.
equipment
Bad Apple
Add a forbidden fruit to your deck. corrupted: Gain . sinister.
corrupted action
Spoiled Rotten
This combat, gain 1 whenever a forbidden fruit is played. corrupted: forbidden fruit cards are sinister. sinister.
corrupted enchantment
Chaotic Candy
one use: Draw a card. The next card you play this turn is Chaotic. persistent.
item
Skull Familiar
Activate to gain 3 Ferocity, then increase this by 1. Double this while in Darkness. deplete: Shuffle this into your deck. 4 Durability.
Ensorcel
Spend all your energy, then gain 1 Focus per energy spent. empower: Magic Actions are free this turn. ephemeral. psionic. Charges (2/2).
magic action
Stormstone
This combat, attuned actions can be played for free.
magic artifact
Mint
one use: cleanse your Poison and Charmed, then gain 3 Haste. Add a seedling to your deck.
ingredient
Toy Hammer
Deal 1 damage. on hit: Inflict 1 Dazzled and add a bonk! to your foe's deck.
melee basic attack
Yule Tide
Inflict 1 Drowning. tidal: Inflict 3 Frozen. persistent.
flow action
Inflict 3 Frozen. tidal: Inflict 1 Drowning. persistent.
ebb action
Advent Calendar
activate: Gain 1 random energy. deplete: Gain 8 random energy. This card's Durability persists across combats. 24 Durability.
Whiteout
attune to Frost. This round, damage dealt is converted to Frozen. lasting.
frost action
Lunch Special
interrupt. conjure 3 Ingredients. This round, gain 1 whenever you play an Ingredient.
Thawing Breath
Gain 3 Focus, then cleanse your Frozen. flow (0/3): shift. persistent.
Flax
one use: cleanse your Stagger and Slow, then gain 3 Resilience. Add a seedling to your deck.
Prolixity
Draw a card, then gain 1 for each keyword on this card. unique. upgradeable.
Substituted Reyality
Gain . Replace any card in your deck with any card in the game. grounded. mythic. unique.
divine action
Violet Mist
Start of Turn: Inflict Charmed equal to your Zeal, then gain 3 Regenerate. Gain 1 Zeal first if your foe is already Charmed. channel.
Arcing Noodles
one use: Gain 2 Chain. garnish: echo. Chain.
lightning ingredient
No Pain, No Gain
Gain 3 , then lose 3 , then gain 2 , then lose 2 , then gain 1 .