neutral energy

Skull Familiar

Activate to gain 3 Ferocity, then increase this by 1. Double this while in Darkness. deplete: Shuffle this into your deck. 4 Durability.

equipment

Skull Familiar

by OoWah

Activate to gain 3 Ferocity, then increase this by 1. Double this while in Darkness. deplete: Shuffle this into your deck. 4 Durability.

Ferocity
Your next Critical Hit deals 1 additional damage and heals you for 1 Health per stack of Ferocity.
Darkness
When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum Health is lowered by your total Darkness.
deplete
Deplete triggers when the final Charge of a card is spent.
Durability
The number of times Equipment can be activated before it's depleted for the remainder of combat.

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