purple energy

Violet Mist

Start of Turn: Inflict Charmed equal to your Zeal, then gain 3 Regenerate. Gain 1 Zeal first if your foe is already Charmed. channel.

magic action

Violet Mist

by OoWah

Start of Turn: Inflict Charmed equal to your Zeal, then gain 3 Regenerate. Gain 1 Zeal first if your foe is already Charmed. channel.

Charmed
Lose the battle if your Health is less than your Charmed. When dealt (non-piercing) damage, remove an equal amount of Charmed.
Zeal
Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
Regenerate
At the start of the turn, gain 1 Health per stack and decrease Regenerate by 1.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

Views 0

Upvotes 2