


Violet Mist
Start of Turn: Inflict Charmed equal to your Zeal, then gain 3 Regenerate. Gain 1 Zeal first if your foe is already Charmed. channel.
magic action

Violet Mist
by OoWah
Start of Turn: Inflict Charmed equal to your Zeal, then gain 3 Regenerate. Gain 1 Zeal first if your foe is already Charmed. channel.
- Charmed
- Lose the battle if your Health is less than your Charmed. When dealt (non-piercing) damage, remove an equal amount of Charmed.
- Zeal
- Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
- Regenerate
- At the start of the turn, gain 1
per stack and decrease Regenerate by 1.
- channel
- A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
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