Glitterwall
This round, inflict 1 Dazzled and 1 Slow the first time your foe plays an action. figmented and lasting.
magic action
Infusion of Passion
one use: Gain the next time you play a Potion. Stacks with other Infusions and persists across combats. Start of Turn: Gain 1 Bane.
item
Infusion of Spite
Infusion of Grace
Must Come Down
one use: Return the chosen card to hand and upgrade it once for each round it was removed from combat. You may play it for free this turn.
action
What Goes Up
Remove a card in your hand from combat, then swap this. grounded.
Magic Is Hard
one use: Permanently convert all Magic Actions and Magic Basic Attacks in your deck into Melee Actions and Basic Attacks.
I Must Scream
one use: This turn, psionic cards are free to play. subjugate your foe if they are Dominated or sleeping. psionic. untempered.
I Have No Mouth
Gain 1 Silenced and skip your discard phase. psionic: Add i must scream to your hand. cursed. unique.
Farsight
This turn, cards are discarded to the bottom of your deck. synergy: Draw a card. grounded.
Hue-ing Axe
Deal 3 damage. Use : This card is Melee. Use : This card is Ranged. Use : This card is Magic. Use : This card is Divine.
basic attack
Ditto Potion
one use: delve a card with lasting and add it to your deck. recall.
Javelin
Deal 7 damage at the end of your foe's next turn. Inflicts a critical hit if was used to play this card.
ranged basic attack
Fate's Forge
You may spend 100 Fateshards to upgrade a card in your deck. on draw: bury this. firecast. grounded. unique.
location
Hit & Run
conjure a base copy of the last card you played. agile: Reset your ambush. sinister.
The Ol' Razzledazzle
on hit: Inflict 2 Shocked. flow (0/1): Deal 1 damage. flow (0/3): Deal 3 damage. flow (0/5): Deal 5 damage. finale: Inflict 2 Dazzled.
melee action
I didn't hear a bell
This round, if you would fall below 0 Health, gain 1 for each point of overkill damage you take. Charges (1/1).
Merge of Intellect
Gain and 1 Focus. mergecraft 1. upgradeable.
Vespertine Charm
Gain 2 Darkness. While this is your deck, rewards include cards with Darkness. Darkness 2.
Meteor
Deal 100 damage to everyone. grounded. heavy.
ranged action
Plague Of Madness
This combat, cards you draw gain a random keyword. cursed.
corrupted enchantment
Radical Suffusion
Add 1 charge to cards in your hand. channel: Whenever you expend a charge, gain 2 Stagger, then deal 5 piercing damage. grounded.
fire action
Dragonflight
Gain Evasion equal to your Focus. Start of Turn: Gain 1 Swiftness if you are in the form of the dragon. Free if agile. persistent.
Glacial Scales
Inflict 5 Frozen. Start of Turn: Gain 1 Focus if you are Frozen. If you are in form of dragon gain Barrier equal to your Frozen. persistent.
frost action