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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
blue energy

Glitterwall

This round, inflict 1 Dazzled and 1 Slow the first time your foe plays an action. figmented and lasting.

magic action

neutral energy

Infusion of Passion

one use: Gain Blue Red the next time you play a Potion. Stacks with other Infusions and persists across combats. Start of Turn: Gain 1 Bane.

item

neutral energy

Infusion of Spite

one use: Gain Red Green the next time you play a Potion. Stacks with other Infusions and persists across combats. Start of Turn: Gain 1 Bane.

item

neutral energy

Infusion of Grace

one use: Gain Green Blue the next time you play a Potion. Stacks with other Infusions and persists across combats. Start of Turn: Gain 1 Bane.

item

Must Come Down

one use: Return the chosen card to hand and upgrade it once for each round it was removed from combat. You may play it for free this turn.

action

red energy
red energy

What Goes Up

Remove a card in your hand from combat, then swap this. grounded.

action

neutral energy

Magic Is Hard

one use: Permanently convert all Magic Actions and Magic Basic Attacks in your deck into Melee Actions and Basic Attacks.

action

blood energy
blood energy
blood energy
blood energy

I Must Scream

one use: This turn, psionic cards are free to play. subjugate your foe if they are Dominated or sleeping. psionic. untempered.

magic action

blue energy
blue energy

I Have No Mouth

Gain 1 Silenced and skip your discard phase. psionic: Add i must scream to your hand. cursed. unique.

action

Farsight

This turn, cards are discarded to the bottom of your deck. synergy: Draw a card. grounded.

action

neutral energy

Hue-ing Axe

Deal 3 damage. Use Red: This card is Melee. Use Green: This card is Ranged. Use Blue: This card is Magic. Use Holy: This card is Divine.

basic attack

neutral energy

Ditto Potion

one use: delve a card with lasting and add it to your deck. recall.

item

neutral energy

Javelin

Deal 7 damage at the end of your foe's next turn. Inflicts a critical hit if Red was used to play this card.

ranged basic attack

Fate's Forge

You may spend 100 Fateshards to upgrade a card in your deck. on draw: bury this. firecast. grounded. unique.

location

green energy

Hit & Run

conjure a base copy of the last card you played. agile: Reset your ambush. sinister.

action

red energy
red energy
red energy
red energy

The Ol' Razzledazzle

on hit: Inflict 2 Shocked. flow (0/1): Deal 1 damage. flow (0/3): Deal 3 damage. flow (0/5): Deal 5 damage. finale: Inflict 2 Dazzled.

melee action

red energy
red energy

I didn't hear a bell

This round, if you would fall below 0 Health, gain 1 Health for each point of overkill damage you take. Charges (1/1).

action

Merge of Intellect

Gain Blue and 1 Focus. mergecraft 1. upgradeable.

action

neutral energy

Vespertine Charm

Gain 2 Darkness. While this is your deck, rewards include cards with Darkness. Darkness 2.

item

blue energy
blue energy
blue energy
blue energy

Meteor

Deal 100 damage to everyone. grounded. heavy.

ranged action

blood energy
blood energy
blood energy

Plague Of Madness

This combat, cards you draw gain a random keyword. cursed.

corrupted enchantment

neutral energy

Radical Suffusion

Add 1 charge to cards in your hand. channel: Whenever you expend a charge, gain 2 Stagger, then deal 5 piercing damage. grounded.

fire action

aqua energy
aqua energy

Dragonflight

Gain Evasion equal to your Focus. Start of Turn: Gain 1 Swiftness if you are in the form of the dragon. Free if agile. persistent.

action

aqua energy

Glacial Scales

Inflict 5 Frozen. Start of Turn: Gain 1 Focus if you are Frozen. If you are in form of dragon gain Barrier equal to your Frozen. persistent.

frost action

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Artwork and game data ©

Wanderlost Interactive