


Mint
one use: cleanse your Poison and Charmed, then gain 3 Haste. Add a seedling to your deck.
ingredient

Mint
by OoWah
one use: cleanse your Poison and Charmed, then gain 3 Haste. Add a seedling to your deck.
- one use
- This card will be permanently removed from your deck after playing it.
- cleanse
- Removes an affliction.
- Poison
- After playing a card, take 1 damage, then decrease Poison by 1. When gaining
, prevent 1
per stack and reduce Poison by 1 for each
prevented.
- Charmed
- Lose the battle if your Health is less than your Charmed. When dealt (non-piercing) damage, remove an equal amount of Charmed.
- Haste
- Reduce the cost of the next drawn card by 1 Energy, then decrease Haste by 1.
- seedling
- On Draw: Bury this and Conjure a random Herb to your hand.
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