orange energy

Mint

one use: cleanse your Poison and Charmed, then gain 3 Haste. Add a seedling to your deck.

ingredient

Mint

by OoWah

one use: cleanse your Poison and Charmed, then gain 3 Haste. Add a seedling to your deck.

one use
This card will be permanently removed from your deck after playing it.
cleanse
Removes an affliction.
Poison
After playing a card, take 1 damage, then decrease Poison by 1. When gaining Health, prevent 1 Health per stack and reduce Poison by 1 for each Health prevented.
Charmed
Lose the battle if your Health is less than your Charmed. When dealt (non-piercing) damage, remove an equal amount of Charmed.
Haste
Reduce the cost of the next drawn card by 1 Energy, then decrease Haste by 1.
seedling
On Draw: Bury this and Conjure a random Herb to your hand.

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