blue energy
neutral energy
neutral energy

Puck's Realm

This combat, add 1 to 3 Pranks to each deck at the start of the round. Gain 3 Health when a prank is played. unique. grounded. persistent.

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Puck's Realm

by OoWah

This combat, add 1 to 3 Pranks to each deck at the start of the round. Gain 3 Health when a prank is played. unique. grounded. persistent.

unique
You can only play one card with this name per combat. All Enchantments are Unique.
grounded
Grounded cards can't be altered, copied or imbued.
persistent
Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
prank
???

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