




This combat, add 1 to 3 Pranks to each deck at the start of the round.
Gain 3 when a prank is played.
unique. grounded. persistent.
location

Puck's Realm
by OoWah
This combat, add 1 to 3 Pranks to each deck at the start of the round.
Gain 3 when a prank is played.
unique. grounded. persistent.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
- grounded
- Grounded cards can't be altered, copied or imbued.
- persistent
- Cards with Persistent don't get discarded at the end of the turn and cannot be Buried.
- prank
- ???
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