dawnforge the dawncaster card-builder 🪔 Three Wishes Card Design Contest: 37 days left!
New card Login with Discord

OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements

Space Dust

Gain Holy. This round, when you Use Blue: Gain Green. Use Green: Gain Red. Use Red: Gain Blue.

divine item

holy energy

Divine Touch

Gain a stack of each blessing. Charges (1/1).

divine action

red energy
red energy
red energy

Temblor

If your foe dies this turn, any overkill damage is automatically dealt to your next foe at the beginning of combat. unique.

action

aqua energy
aqua energy
aqua energy

Chromatic Scales

Choose One: Fire, Frost, or Lightning. Your dragon cards gain that prefix. channel: Whenever you play a dragon card, attune. stoic.

action

blue energy
blue energy
blue energy
blue energy

The Big Chill

Deal 1 to 20 piercing damage, then inflict that much Frozen. cleanse ALL Burning. attune to Frost. lasting.

magic frost action

red energy
red energy

Familiar Bat

Deal 6 crushing damage. on hit: Inflict 1 Dazzled. reliable.

melee action

blue energy
blue energy
blue energy
blue energy

Concentrated Focus

Permanently convert the next channel card you play this turn into an Enchantment. Consumes 10 Focus. Charges (1/1).

magic artifact

neutral energy
neutral energy

Prehensile Tail

Deal 5 damage. on hit: Inflict 10 Stagger, then play a non-unique card from hand for free. grounded.

ranged action

orange energy

Ripper's Shadow

Deal 3 damage, then deal damage equal to the last amount of Darkness you gained. ambush: Gain 3 Darkness. bloodlust: figmented in Darkness.

melee action

orange energy

Neuritogenesis

conjure a random Monster Card for every Monster Card in your hand. Charges (1/1).

corrupted action

green energy

Ghost Ship

Inflict Drowning for each of your foe's affliction. tidal: Inflict fear equal to your sinister (0). figmented. sinister.

flow action

green energy

Ghost Ship

Deal 4 piercing damage. Increase this by 1 whenever your foe takes damage from Drowning. tidal: conjure a keelhaul. figmented. sinister.

ebb action

orange energy
blood energy

Phagocytosis

Destroy a card in your hand. Gain Regenerate equal to its energy cost. monstrous: conjure a copy to your hand, deck, and discard pile.

corrupted action

red energy
red energy

Second Head

This combat, gain 2 Focus, 2 Anger, and 2 Ferocity whenever you play a Monster Card.

enchantment

Teratologist

talent. Monster Cards in your deck at the end of combat are permanently added to your deck.

revelation

neutral energy
neutral energy

Toothy Maw

Deal 6 piercing damage. crushing: conjure a free copy of a card in your foe's hand, then bury the original. Can't be upgraded. fearsome.

melee action

neutral energy

Chitinous Skin

This combat, gain 3 Armor when a Red card is played, 2 Resilience when a Blue card is played, and 1 Regenerate when a Green card is played.

enchantment

blood energy

Ghost Choir

Spend 3 souls to delve a random Hymn. figmented: conjure a free copy to your hand.

corrupted action

blue energy

Ghost Story

End of Turn: Inflict 1 fear for every round that's passed, then increase this by your foe's fear. upgradeable.

enchantment

orange energy

Aneuploidy

delve a Monster Card. Add a malignance to your discard pile.

corrupted action

holy energy
blood energy

Armageddon

Deal damage equal to twice this card's energy cost. Increase the cost by Neutral whenever armageddon is played. Chaotic.

divine action

green energy

Polterheist

Deal 1 damage five times. on hit: Steal 1 Gold. Chaotic when figmented.

corrupted action

neutral energy

Cracked Sandglass

Gain 1 Momentum. You may channel the next card with lasting you play. upgradeable. Charges (1/1).

item

aqua energy

That Sinking Feeling

This turn, inflict 1 Drowning whenever you inflict Doom. tidal: Inflict 1 Doom. channel.

action

  • Previous
  • 1
  • …
  • 3
  • 4
  • 5
  • …
  • 16
  • Next

Want to support Dawnforge?

Check out our Patreon

Artwork and game data ©

Wanderlost Interactive