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OoWah's Codex

Cards
378
Wins
5
Cards Keywords Achievements
purple energy

Haunting Laugh

Inflict 10 fear. echo this for each corruption in your hand.

corrupted action

neutral energy

Bone Xylophone

Activate to perform 1, then gain souls equal to your current performance (0). 5 Durability.

equipment

Shadow In The Dark

This turn, gain Darkness equal to the energy cost of the next card you play. lasting.

corrupted action

aqua energy

Doom And Gloom

Inflict 4 Doom. Increase this by 1 and swap it whenever you gain or lose Darkness. Darkness 4. persistent.

corrupted action

aqua energy

Gloom And Doom

Gain 4 Darkness. Increase this by 1 and swap it whenever you gain or lose Darkness. Darkness 4. persistent.

corrupted action

blood energy
blood energy

Blood Cult

one use: Add a sanguine shrine to the current Canto. Darkness 8. grounded.

corrupted action

neutral energy

Imps-For-Hire

Deal 2 damage. Spend 1 Gold to make this Chaotic. corrupted: conjure a defiled copy. cursed.

action

neutral energy

Skeleton Key

Restore an Equipment to its full Durability, then activate it for free. While this is in your deck, you can open any locked door. sinister.

item

orange energy
orange energy

Turn The Grave

conjure a copy of your discard pile into your deck. ancestral: Deal 1 damage for each copied card, then draw 3 cards. reaping. unique.

action

Halloween Harvest

delve a card from the 2025 Halloween Card Contest and add it to your deck.

revelation

orange energy

Spirit Board

Activate to conjure a copy of a random card in your discard pile. deplete: Trigger ancestral effects on cards in your hand. 4 Durability.

equipment

green energy

The Hills Are Alive

This combat, deal 3 piercing damage and inflict 1 Bleeding whenever you perform. upgradeable.

corrupted enchantment

Speculation

draw.

revelation

neutral energy

Big Chill

slay your foe and gain a Scar. At the start of your next turn, attune to frost and everyone gains Frozen equal to their Health. grounded.

magic frost action

Chaotic Cheat Sheet

Blue: echo. Green: Draw a card. Red: critical hit. Holy: Gain a blessing. Blood: Inflict an affliction.

revelation

blue energy
blue energy

Creeping Rime

This combat, gain 1 Frozen at the start of your turn, then increase this by 1. Gain 1 Barrier whenever you lose Frozen. memorized.

frost enchantment

Spark of Brilliance

Gain 1 Focus. scholar: Inflict 1 Dazzled. Chain.

magic lightning action

neutral energy

Tradepost*

*rework. one use: Replace a card in your deck with ANY card of the same color and rarity.

location

red energy

Lalochezia

Gain 1 Anger and 1 Momentum. frenzy: cleanse an affliction.

action

Private Stash

Gain (1) Gold. Spend 1 Gold to permanently increase the amount gained by 1. on draw: bury this. firecast. heavy. upgradeable.

item

neutral energy

Big Spoon

chaos: Deal 3 damage. order: Gain 1 Health. flow (0/2): Create a random Magic Ingredient.

melee basic attack

neutral energy

Befuddle

one use: Inflict 1 Stunned. on draw: bury this. Chaotic: Add a copy of this to the top of your deck. firecast. cursed. unplayable.

action

blue energy
red energy

Assault & Battery

Deal 3 damage. on hit: Deal additional damage equal to the remaining charge on your phone's battery. Chain.

melee lightning action

Vial of Twilight

one use: Double your Darkness. Draw a card. Darkness 8.

item

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Wanderlost Interactive