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soppy8402_94337's Codex

Cards
133
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Cards Keywords Achievements
neutral energy
neutral energy

Sniper rifle

Deal 6 damage. critical hit if your foe is Marked. magazine(3/3)

ranged basic attack

neutral energy

Gatling gun

Deal 1 damage. Repeat for each copy played this turn. on hit: aplly 1 supressed. ammunized.

ranged basic attack

neutral energy
neutral energy
neutral energy

Great heist

Gain Gold equal to cards in your deck. Charges (3/3) permamently destryed when out of Charges, Charges don't Regenerate. grounded.

artifact

green energy
green energy

Loot chest

one use: gain [canto*50] Gold. Increases each canto. grounded. treasure

item

green energy
green energy
green energy
green energy

White gift

one use: gain 10 Haste If brought to a tavern/collector, gain 50 Gold. grounded. heavy.

item

blood energy
blood energy
blood energy
blood energy

Curse of undeath

Gain UNDEAD talent. Whenever you would die this combat, gain full Health and 1 Impervious. Curse: decay and wither

corrupted code

green energy
green energy

Healthcare

Whenever you spend Gold, gain an 1 Health.

enchantment

green energy
green energy
blood energy
blood energy

Curse of greed

Double all Gold you gain, and Lucky coins do double damage. Curse: time is money, greed consumes

corrupted code

Surge of gold

Gain 4 Gold. conjure a Lucky coin

action

Toss a coin

Whenever you perform, gain Gold equal to your performance.

enchantment

green energy

Distracting flick

Play a Lucky coin. Inflict 1 Dazzled, 5 Dazed. gilded

divine action

green energy
green energy
holy energy
holy energy

Code of golden rule

Whenever you play a card, gain [Card played this turn] Gold, then conjure a Lucky coin. codes: All of your cards are gilded

code

green energy

Midas touch

Add gilded to any card in your deck. If it's gilded already, remove it from your deck and gain half of it's Gold value. unique. gilded.

divine action

Still alive

Once per combat, whenever you would die, your Health becomes 1 instead and gain 1 Impervious.

enchantment

green energy

TRICKSHOT

Deal 30 damage. on hit: critical hit. Miss: You hit yourself and get Stunned.

ranged action

Lock in

Gain 5 Evasion, 5 Swiftness, 5 Focus and 5 Anger. unique.

action

red energy

Traumatic injury

This turn, whenever you hit your opponent, shuffle a Terror into their deck. unique.

corrupted action

neutral energy
blood energy
blood energy
blood energy

Bloodbound blade

Deal 10 damage, it's increased by 20% of your missing Health. Inflict Bleeding equal to the damage dealt. cursed. reaping. lifedrain.

melee basic attack

green energy

In plain sight

Gain 1 Evasion. ambush: Play "Lay in wait". sinister.

action

Shadow crew

At the start of your turn, gain Darkness euqal to your sinister. Your Companion's actions gain "ambush: critical hit". sinister.

corrupted enchantment

Leaflet

Infclict Charmed equal to your sinister. execute: Subjugate your foe instead and remove this. Charges (2/2). sinister.

corrupted item

green energy

Intimidate

Inflict Weakness Equal to your sinister. corrupted: Inflict Shocked equal to hald your sinister. sinister.

corrupted action

blue energy

Mage cannon

Deal 5 damage. repeat for each Magic action played this turn. Every 6th attack is a critical hit.

ranged basic attack

green energy
green energy

BArdic inspiration

This turn, Your damage, Poison and Charmed inflicted is increased by your performance. channel.

action

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Wanderlost Interactive