Sniper rifle
Deal 6 damage. critical hit if your foe is Marked. magazine(3/3)
ranged basic attack
Gatling gun
Deal 1 damage. Repeat for each copy played this turn. on hit: aplly 1 supressed. ammunized.
Great heist
Gain equal to cards in your deck. Charges (3/3) permamently destryed when out of Charges, Charges don't Regenerate. grounded.
artifact
Loot chest
one use: gain [canto*50] . Increases each canto. grounded. treasure
item
White gift
one use: gain 10 Haste If brought to a tavern/collector, gain 50 . grounded. heavy.
Curse of undeath
Gain UNDEAD talent. Whenever you would die this combat, gain full and 1 Impervious. Curse: decay and wither
corrupted code
Healthcare
Whenever you spend , gain an 1 .
enchantment
Curse of greed
Double all you gain, and Lucky coins do double damage. Curse: time is money, greed consumes
Surge of gold
Gain 4 . conjure a Lucky coin
action
Toss a coin
Whenever you perform, gain equal to your performance.
Distracting flick
Play a Lucky coin. Inflict 1 Dazzled, 5 Dazed. gilded
divine action
Code of golden rule
Whenever you play a card, gain [Card played this turn] , then conjure a Lucky coin. codes: All of your cards are gilded
code
Midas touch
Add gilded to any card in your deck. If it's gilded already, remove it from your deck and gain half of it's value. unique. gilded.
Still alive
Once per combat, whenever you would die, your becomes 1 instead and gain 1 Impervious.
TRICKSHOT
Deal 30 damage. on hit: critical hit. Miss: You hit yourself and get Stunned.
ranged action
Lock in
Gain 5 Evasion, 5 Swiftness, 5 Focus and 5 Anger. unique.
Traumatic injury
This turn, whenever you hit your opponent, shuffle a Terror into their deck. unique.
corrupted action
Bloodbound blade
Deal 10 damage, it's increased by 20% of your missing . Inflict Bleeding equal to the damage dealt. cursed. reaping. lifedrain.
melee basic attack
In plain sight
Gain 1 Evasion. ambush: Play "Lay in wait". sinister.
Shadow crew
At the start of your turn, gain Darkness euqal to your sinister. Your Companion's actions gain "ambush: critical hit". sinister.
corrupted enchantment
Leaflet
Infclict Charmed equal to your sinister. execute: Subjugate your foe instead and remove this. Charges (2/2). sinister.
corrupted item
Intimidate
Inflict Weakness Equal to your sinister. corrupted: Inflict Shocked equal to hald your sinister. sinister.
Mage cannon
Deal 5 damage. repeat for each Magic action played this turn. Every 6th attack is a critical hit.
BArdic inspiration
This turn, Your damage, Poison and Charmed inflicted is increased by your performance. channel.