Bloody daggers
Deal 3 damage and inflict 1 Bleeding ambush: critical hit
melee basic attack
Bloody fangs
Deal 5 damage. Inflict Bleeding equal to the damage dealt. ambush: critical hit. bloodlust: lifedrain
Oathnreaker 3.0
Deal 4 damage. Increase this by 3 for each codes broke. on hit: Increase all non-Bane affliction queal to the damage dealt.
corrupted basic attack
Cart form
Start of turn: Fortell 3. Whenever you discard a card, Scavage 1. channel
form
Abyssal blessing
Gain blessing equal to too corruptions in your deck. Black energy: Inflict Bane for each blessing gained. abyssal.
corrupted action
Last breath
unplayable. one use: Triggers automatically if you would die. Heal to full , gain 10 Anger or Zeal, 3 Impervious, 50 Barrier. special
action
FLAME OF VENGENANCE
This turn, if you owuld die, inflict Burning equal to your overkill and heal equal to the enemy's Burning Free if below 20% . unique.
corrupted fire action
Sandstorm
At the start of your turn, deal 3 damage for each attack evaded last 2 turns
enchantment
Hymn of drawing
In 1, 2, 3 turns, Draw 2, 4, 6 cards
Fatal missclick
Play a random card from your hand (That card still costs energy) If the card can't be played, Crash the game and end the run.
Slit throat
Deal 3 damage. Inflict Bleeding equal to the damage deal. ambush: critical hit.
Code of darksteel
At the start of your turn, conjure a untempered Hexglaive. codes: You have no Scar. unique. grounded.
corrupted code
Code of athesim
One stack of your foe's affliction carries over to the next combat. codes: You HAVEN'T recruited viola skysworn. unique. grounded.
Code of boorishness
At the start of your turn, double your foe's affliction. codes: All cards in your deck have at least 1 duplicate. unique. grounded.
Code of nobility
At the start of your turn, gain 5 and Fortell 5. codes: You have no common cards in your deck
Code of despair
When gaining , inflict an equal amount of Fear. codes: You start the combat with less that 50% of your unique. grounded.
Code of betrayl
Descend at the start of the round, then gain [Demonic ascension level] Anger. codes: Your deck contains only corruptions. unique. grounded.
Tainted oath
one use: corrupt a codes in your deck. defiled. unique.
Bloody guard
The next damage from an enemy action you take is turned into Bleeding instead. Charges(4/4)
Unholy smite
Deal [Enemy affictions*5] damage, then inflict a random affliction with stacks equal to the damage dealt. piercing. defiled. unique.
Sepukku
Take 5 damage and gain 5 Bleeding. This turn, all your melee attacks infliict Bleeding equal to the damage dealt.
Armor piercing ammo
Your next 3 ranged attacks gain piercing
Take aim
Mark your foe. ambush: gain a random ammo type.
Scatter blast
Deal 3 damage for every ammo charged consumed this turn. ammunized
ranged action