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soppy8402_94337's Codex

Cards
133
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Cards Keywords Achievements

Bloody daggers

Deal 3 damage and inflict 1 Bleeding ambush: critical hit

melee basic attack

neutral energy
blood energy
blood energy
blood energy

Bloody fangs

Deal 5 damage. Inflict Bleeding equal to the damage dealt. ambush: critical hit. bloodlust: lifedrain

melee basic attack

neutral energy
blood energy
blood energy

Oathnreaker 3.0

Deal 4 damage. Increase this by 3 for each codes broke. on hit: Increase all non-Bane affliction queal to the damage dealt.

corrupted basic attack

Cart form

Start of turn: Fortell 3. Whenever you discard a card, Scavage 1. channel

form

neutral energy
blood energy
blood energy
blood energy

Abyssal blessing

Gain blessing equal to too corruptions in your deck. Black energy: Inflict Bane for each blessing gained. abyssal.

corrupted action

blood energy
blood energy
blood energy
blood energy

Last breath

unplayable. one use: Triggers automatically if you would die. Heal to full Health, gain 10 Anger or Zeal, 3 Impervious, 50 Barrier. special

action

neutral energy
blood energy
blood energy
blood energy

FLAME OF VENGENANCE

This turn, if you owuld die, inflict Burning equal to your overkill and heal equal to the enemy's Burning Free if below 20% Health. unique.

corrupted fire action

aqua energy
aqua energy

Sandstorm

At the start of your turn, deal 3 damage for each attack evaded last 2 turns

enchantment

green energy

Hymn of drawing

In 1, 2, 3 turns, Draw 2, 4, 6 cards

action

blood energy

Fatal missclick

Play a random card from your hand (That card still costs energy) If the card can't be played, Crash the game and end the run.

corrupted action

green energy
blood energy

Slit throat

Deal 3 damage. Inflict Bleeding equal to the damage deal. ambush: critical hit.

action

blood energy
blood energy
blood energy
blood energy

Code of darksteel

At the start of your turn, conjure a untempered Hexglaive. codes: You have no Scar. unique. grounded.

corrupted code

blood energy
blood energy
blood energy
blood energy

Code of athesim

One stack of your foe's affliction carries over to the next combat. codes: You HAVEN'T recruited viola skysworn. unique. grounded.

corrupted code

blood energy
blood energy
blood energy
blood energy

Code of boorishness

At the start of your turn, double your foe's affliction. codes: All cards in your deck have at least 1 duplicate. unique. grounded.

corrupted action

blood energy
blood energy
blood energy
blood energy

Code of nobility

At the start of your turn, gain 5 Gold and Fortell 5. codes: You have no common cards in your deck

corrupted code

blood energy
blood energy
blood energy
blood energy

Code of despair

When gaining Health, inflict an equal amount of Fear. codes: You start the combat with less that 50% of your Health unique. grounded.

corrupted code

blood energy
blood energy
blood energy
blood energy

Code of betrayl

Descend at the start of the round, then gain [Demonic ascension level] Anger. codes: Your deck contains only corruptions. unique. grounded.

corrupted code

purple energy
purple energy
blood energy
blood energy

Tainted oath

one use: corrupt a codes in your deck. defiled. unique.

corrupted action

red energy
red energy

Bloody guard

The next damage from an enemy action you take is turned into Bleeding instead. Charges(4/4)

action

neutral energy
neutral energy
blood energy
blood energy

Unholy smite

Deal [Enemy affictions*5] damage, then inflict a random affliction with stacks equal to the damage dealt. piercing. defiled. unique.

corrupted action

red energy

Sepukku

Take 5 damage and gain 5 Bleeding. This turn, all your melee attacks infliict Bleeding equal to the damage dealt.

corrupted action

neutral energy

Armor piercing ammo

Your next 3 ranged attacks gain piercing

enchantment

orange energy

Take aim

Mark your foe. ambush: gain a random ammo type.

action

Scatter blast

Deal 3 damage for every ammo charged consumed this turn. ammunized

ranged action

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Artwork and game data ©

Wanderlost Interactive