1
Deal 1 damage, gain 1 anger
2
Double your blessings and affictions
3
Triple your energy
4
Gain [4x energy] GL
5
Gain 5 random blessings, inflict 5 random afflictions
6
Heal 6 HP, then gain 6 Bolster
Abyssal
VD can be spent instead of energy
Ammunized
The card plays again for every type of ammo active
Blindness
Your next attack will miss
Corrupt
Change a code, changing it's effects
Curse
A negative effect
Decay And Wither
Whenever you revive, lose 5 max HP, and gain 5 Decay. Can't heal outside of combat.
Dice Of Fate
One use: Gamble 1,2,3,4,5,6. If 6, return to your deck. Chaotic when conjured
Dual Ascend
Gain benefits of both divine ascension and demon form at once
Gamble
Roll a random of set numbers, then trigger it
Gilded
When playing the card, use GL instead of energy.
Magazine
Once the counter runs out, the next time you play the card it's reload instead of triggering the effect
Poisoned Apples
Gain 3 HP and Poison. GArnish: your oppenent gains HP and poison equal to your sated
Special
The card is unique, grounded, and you can only get 1 in a run
Spiced Out
At the start of your turn, gain 1 anger and take 1 damage
Supressed
You deal 1 less damage per stack, and lose 1 energy for every 10 stack. Remove all stacks at the end of the round.
Testicular Torsion
On draw: Get 1 Stunned, Interrupt.
Time Is Money, Greed Consumes
Whenever you play a card, pay 1 GL. lose HP equal to GL spent