- 1
- Deal 1 damage, gain 1 anger
- 2
- Double your blessings and affictions
- 3
- Triple your energy
- 4
- Gain [4x energy] GL
- 5
- Gain 5 random blessings, inflict 5 random afflictions
- 6
- Heal 6 HP, then gain 6 Bolster
- Abyssal
- VD can be spent instead of energy
- Ammunized
- The card plays again for every type of ammo active
- Blindness
- Your next attack will miss
- Corrupt
- Change a code, changing it's effects
- Curse
- A negative effect
- Decay And Wither
- Whenever you revive, lose 5 max HP, and gain 5 Decay. Can't heal outside of combat.
- Dice Of Fate
- One use: Gamble 1,2,3,4,5,6. If 6, return to your deck. Chaotic when conjured
- Dual Ascend
- Gain benefits of both divine ascension and demon form at once
- Gamble
- Roll a random of set numbers, then trigger it
- Gilded
- When playing the card, use GL instead of energy.
- Magazine
- Once the counter runs out, the next time you play the card it's reload instead of triggering the effect
- Poisoned Apples
- Gain 3 HP and Poison. GArnish: your oppenent gains HP and poison equal to your sated
- Special
- The card is unique, grounded, and you can only get 1 in a run
- Spiced Out
- At the start of your turn, gain 1 anger and take 1 damage
- Supressed
- You deal 1 less damage per stack, and lose 1 energy for every 10 stack. Remove all stacks at the end of the round.
- Testicular Torsion
- On draw: Get 1 Stunned, Interrupt.
- Time Is Money, Greed Consumes
- Whenever you play a card, pay 1 GL. lose HP equal to GL spent