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soppy8402_94337's Codex

Cards
133
Wins
0
Cards Keywords Achievements
orange energy
blood energy
blood energy
blood energy

Shadow edge

Deal 5 damage. Gain Darkness euqal to the damage dealt. critical hit while in Darkness. Darkness 20.

corrupted action

red energy
red energy
blood energy

Salty strike

Deal 10 damage. on hit: Change one of your foe's deep wound into a Scar. Charges (2/2).

melee action

purple energy
blood energy
blood energy

Betrayal

Sacrifice your Companion. upgrade your cards equal to the total energy cost of their deck, divided randomly. defiled.

corrupted action

purple energy
blood energy
blood energy
blood energy

Dark ritual

Lose 10%Health Defile all your energy and sacrifice your Companion. Your opponent takes damage equal to 50% of their Health execute: gain Salvation

corrupted action

red energy
red energy
neutral energy

Restaurant

At the start of each turn, conjure a random potion and ingridient. All your potion count as ingridients and gain garnish: echo. Startsinplay

location

neutral energy
neutral energy
blood energy

Tainted turban

4 Dur. Activate to add a random keyword to a card in your hand. deplete: Add a random keyword to all cards in your hand instead. defiled.

corrupted equipment

Eye of the beholder

Inflict 11 Shocked garnish: Reduce the amount of Shocked by satiety

ingredient

Smoke weed

Gain 1 Evasion garnish: Gain 1 Swiftness

ingredient

blood energy
blood energy
blood energy

Spice powder

Gain 1 Anger. garnish: Gain spiced out

ingredient

green energy
green energy
blood energy
blood energy

Cloak of darkness

This combat, whenever you gain sinister, Gain Darkness equal to your sinister and increase sinister by 1. unique. sinister.

corrupted enchantment

neutral energy
blood energy
blood energy

Forgotten runehammer

Deal 8 damage on hit: Add an Adaptation Slot and Adapt a random card in your hand. cursed.

melee basic attack

Mimic counter

The next card your oppoent plays is played by you instead (Still costs them energy). Pressistent. unplayable

action

Ascended

Your cards inflict Burning equal to the damage they deal.

divine enchantment

Total control

Whenever your foe plays a card when Dominated, they take piercing damage and you heal equal to the damage dealt by that card.

enchantment

neutral energy

Mindbreak

Deal 10 damage. Deals bonus damage euqal to your foe's Dominated. piercing

magic action

Mind's chains

At the start of your turn, inflict Charmed equal to your foe's Dominated

enchantment

neutral energy
neutral energy

Control action

bury a card in your oppoenet's deck. Inflict Dominated euqal to cards buried this way.

magic action

neutral energy
neutral energy

Bloody finisher

Deal 1 damage. If this dealt 30 or more damage, Inflict a deep wound. rampage.

melee action

Taste of blood

Whenever you or your foe gain Bleeding, gain 1 Anger

enchantment

neutral energy
neutral energy

Dismember

Deal damage equal to 10% of your foe's max Health, then 50% of their missing Health. Inflict Bleeding equal to the damage dealt. reaping

melee action

Ressistant carapace

piercing can't bypass your Armor. At the start of your turn, gain Reinforced

enchantment

neutral energy
neutral energy

Decayed breath

Deal 10 damage. Inflict Decay and Infected euqal to the damage dealt.

action

neutral energy

Quickdraw

Deal 4 damage. on hit: interrupt. Draw a card

melee action

neutral energy
neutral energy

Sudden mutation

shift into a random beast form discard all cards in your hand, conjure a random monster card for each card discarded. unique.

action

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Artwork and game data ©

Wanderlost Interactive