Shadow edge
Deal 5 damage. Gain Darkness euqal to the damage dealt. critical hit while in Darkness. Darkness 20.
corrupted action
Salty strike
Deal 10 damage. on hit: Change one of your foe's deep wound into a Scar. Charges (2/2).
melee action
Betrayal
Sacrifice your Companion. upgrade your cards equal to the total energy cost of their deck, divided randomly. defiled.
Dark ritual
Lose 10% Defile all your energy and sacrifice your Companion. Your opponent takes damage equal to 50% of their execute: gain Salvation
Restaurant
At the start of each turn, conjure a random potion and ingridient. All your potion count as ingridients and gain garnish: echo. Startsinplay
location
Tainted turban
4 Dur. Activate to add a random keyword to a card in your hand. deplete: Add a random keyword to all cards in your hand instead. defiled.
corrupted equipment
Eye of the beholder
Inflict 11 Shocked garnish: Reduce the amount of Shocked by satiety
ingredient
Smoke weed
Gain 1 Evasion garnish: Gain 1 Swiftness
Spice powder
Gain 1 Anger. garnish: Gain spiced out
Cloak of darkness
This combat, whenever you gain sinister, Gain Darkness equal to your sinister and increase sinister by 1. unique. sinister.
corrupted enchantment
Forgotten runehammer
Deal 8 damage on hit: Add an Adaptation Slot and Adapt a random card in your hand. cursed.
melee basic attack
Mimic counter
The next card your oppoent plays is played by you instead (Still costs them energy). Pressistent. unplayable
action
Ascended
Your cards inflict Burning equal to the damage they deal.
divine enchantment
Total control
Whenever your foe plays a card when Dominated, they take piercing damage and you heal equal to the damage dealt by that card.
enchantment
Mindbreak
Deal 10 damage. Deals bonus damage euqal to your foe's Dominated. piercing
magic action
Mind's chains
At the start of your turn, inflict Charmed equal to your foe's Dominated
Control action
bury a card in your oppoenet's deck. Inflict Dominated euqal to cards buried this way.
Bloody finisher
Deal 1 damage. If this dealt 30 or more damage, Inflict a deep wound. rampage.
Taste of blood
Whenever you or your foe gain Bleeding, gain 1 Anger
Dismember
Deal damage equal to 10% of your foe's max , then 50% of their missing . Inflict Bleeding equal to the damage dealt. reaping
Ressistant carapace
piercing can't bypass your Armor. At the start of your turn, gain Reinforced
Decayed breath
Deal 10 damage. Inflict Decay and Infected euqal to the damage dealt.
Quickdraw
Deal 4 damage. on hit: interrupt. Draw a card
Sudden mutation
shift into a random beast form discard all cards in your hand, conjure a random monster card for each card discarded. unique.