





Last breath
unplayable. one use: Triggers automatically if you would die.
Heal to full , gain 10 Anger or Zeal, 3 Impervious, 50 Barrier.
special
action

Last Breath
unplayable. one use: Triggers automatically if you would die.
Heal to full , gain 10 Anger or Zeal, 3 Impervious, 50 Barrier.
special
- unplayable
- This card can't be played from hand.
- one use
- This card will be permanently removed from your deck after playing it.
- Anger
- Increases the damage dealt by Actions by 1 per stack of Anger.
- Zeal
- Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
- Impervious
- While Impervious, take no damage. When dealt damage on the enemy turn, take no damage and decrease Impervious by 1.
- Barrier
- When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
- special
- The card is unique, grounded, and you can only get 1 in a run
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