blood energy
blood energy
blood energy
blood energy

Last breath

unplayable. one use: Triggers automatically if you would die. Heal to full Health, gain 10 Anger or Zeal, 3 Impervious, 50 Barrier. special

action

Last Breath

by soppy8402_94337

unplayable. one use: Triggers automatically if you would die. Heal to full Health, gain 10 Anger or Zeal, 3 Impervious, 50 Barrier. special

unplayable
This card can't be played from hand.
one use
This card will be permanently removed from your deck after playing it.
Anger
Increases the damage dealt by Actions by 1 per stack of Anger.
Zeal
Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
Impervious
While Impervious, take no damage. When dealt damage on the enemy turn, take no damage and decrease Impervious by 1.
Barrier
When dealt damage, take 1 less damage per stack of Barrier. Barrier does not fade, and can be dispelled.
special
The card is unique, grounded, and you can only get 1 in a run

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