





Code of darksteel
At the start of your turn, conjure a untempered Hexglaive. codes: You have no Scar. unique. grounded.
corrupted code

Code Of Darksteel
At the start of your turn, conjure a untempered Hexglaive. codes: You have no Scar. unique. grounded.
- conjure
- Creates a temporary card that is removed after combat.
- untempered
- Untempered cards are removed from your deck at the end of combat.
- codes
- Codes provide a strict rule for your deck. If it is met at the Start of Combat, a code is put directly in play. If not, it gets removed. Codes are Unique and Grounded.
- Scar
- Lose 20% of your maximum
per Scar.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
- grounded
- Grounded cards can't be altered, copied or imbued.
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