blood energy
blood energy
blood energy
blood energy

Code of darksteel

At the start of your turn, conjure a untempered Hexglaive. codes: You have no Scar. unique. grounded.

corrupted code

Code Of Darksteel

by soppy8402_94337

At the start of your turn, conjure a untempered Hexglaive. codes: You have no Scar. unique. grounded.

conjure
Creates a temporary card that is removed after combat.
untempered
Untempered cards are removed from your deck at the end of combat.
codes
Codes provide a strict rule for your deck. If it is met at the Start of Combat, a code is put directly in play. If not, it gets removed. Codes are Unique and Grounded.
Scar
Lose 20% of your maximum Health per Scar.
unique
You can only play one card with this name per combat. All Enchantments are Unique.
grounded
Grounded cards can't be altered, copied or imbued.

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