




Great heist
Gain equal to cards in your deck. Charges (3/3) permamently destryed when out of Charges, Charges don't Regenerate. grounded.
artifact

Great Heist
Gain equal to cards in your deck. Charges (3/3) permamently destryed when out of Charges, Charges don't Regenerate. grounded.
- Charges
- Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
- Regenerate
- At the start of the turn, gain 1
per stack and decrease Regenerate by 1.
- grounded
- Grounded cards can't be altered, copied or imbued.
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