

Shadow crew
At the start of your turn, gain Darkness euqal to your sinister. Your Companion's actions gain "ambush: critical hit". sinister.
corrupted enchantment

Shadow Crew
At the start of your turn, gain Darkness euqal to your sinister. Your Companion's actions gain "ambush: critical hit". sinister.
- Darkness
- When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum
is lowered by your total Darkness.
- sinister
- Sinister cards get more powerful for each other Sinister card you played during the entire combat.
- Companion
- Your Companion is a loyal battle-ally that will assist you during combat. Whenever you play a card that lets your Companion act, it plays one of the cards they have access to at random.
- ambush
- Ambush triggers whenever it is the first card played of the round.
- critical hit
- Critical Hits deal double damage.
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