

Lock in
Gain 5 Evasion, 5 Swiftness, 5 Focus and 5 Anger. unique.
action

Lock In
Gain 5 Evasion, 5 Swiftness, 5 Focus and 5 Anger. unique.
- Evasion
- When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
- Swiftness
- While you have Swiftness, your Evasion also evades Magic and Ranged attacks.
- Focus
- When you Foretell, reveal 1 more card for every 3 stacks. At the start of the round, draw 1 additional card for every 6 stacks.
- Anger
- Increases the damage dealt by Actions by 1 per stack of Anger.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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