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soppy8402_94337's Codex

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Cards Keywords Achievements
blue energy

The voices

At the start of each round, both combatants gain 1 Delerious, Dominated., and get 1 Insanity to their decks. Play 10 insanities: imbune.

enchantment

orange energy
orange energy
orange energy
orange energy

Code of the hunt

At the start of your turn, gain 2 Ferocity. At the start of the combat, Mark your opponent. codes: You overkilled your last foe

code

neutral energy

Testicular torsion

on draw: Get 1 Stunned, interrupt.

corrupted action

green energy

In the nuts

Deal 20 damage. on hit: Add testicular torsion To your opponent's deck Miss: Get Stunned instead. Charges (2/2).

melee action

blue energy

Fireball of doom

Deal 20 damage. Inflict Burning and Doom equal to the damage dealt. unique. reaping.

magic fire action

blue energy
blue energy

MEND BUTTCRACK

Deal [Enemy Health/3 ] damage, Stun and interrupt your opponent. unique

magic action

Destiny

Consume 25 Focus Change a card in your deck into any card you have access to

revelation

green energy

Bounty hunt

Deal 10 damage. execute: Double the experience reward. If the target is an elite, gain 25 Gold. If they are a boss, gain 50 instead.

melee action

green energy
green energy

Drunken sailor

Gain a random potion. Inflict delerious and Drowning equal to porions used this combat

action

green energy
green energy

Ghost crew (Flow)

Your Companion acts. Inflict Drowning equal to the times your Companion acted this time.

action

green energy
green energy

Ghost crew

Your Companion acts. If you have no companions, gain a random undead Companion instead.

ebb action

green energy
blood energy
blood energy
blood energy

Captain of de shadow

Gain sinister euqal to Corruptions in your deck, the gain Darkness equal to your sinister. Inflict 1 blindness on your opponent. unique

corrupted action

Broken mask bay

At the start of your turn, apply 10 Charmed to your opponent. Gain Televean compass and Bottled message upon entering.

location

blue energy
blue energy

FLAMING RAGE

Gain Anger equal to your foe's Burning, then Inflict Burning equal to your Anger, Then deal damage quals to Burning/Anger applied. unique.

magic fire action

blue energy

Engulfing flame

Trigger your foe's Burning 5 times, then double it. Charges (1/1)

fire action

blue energy
blue energy
blue energy
blue energy

All consuming flame

At the start of each turn (Either combatant's), both of them gain 1 then doubled Burning

fire enchantment

blue energy
blue energy

FLAME'S VENGENANCE

This combat, whenever you take damage, inflict an equal amount of Burning.

fire enchantment

orange energy
blood energy
blood energy
blood energy

Wild flurry

Your Companion acts 100 times. Gain Stunned, 9999 piercing Doom

action

blue energy

Broken whip

interrupt your opponent. Your Companion acts 20 times: Transform into Puppeter's whip

action

blue energy

Puppeter's whip

Deal 3 damage. execute: Subjugate your opponent. interrupt

melee basic attack

Puppeter's Tophat

one use: Subjugate your opponent. corrupted: upgrade their cards by [Corruptions in deck]

corrupted item

blue energy
blue energy
blue energy
blue energy

Puppeter's strings

Your Companion Acts. execute: Subjugate your oppponent, and add the currecnt companions's deck to their deck. unique. defiled. cursed.

corrupted action

red energy
red energy
blood energy
blood energy

Heart grasp

Deal 12 damage and apply Bleeding equal to the damage dealt. on hit: Your oppent can't heal until the end of next turn. reaping. unique.

melee action

green energy
green energy
green energy
green energy

Code of gold

Whenever you deal damage, gain that much Gold Whenever you would take damage, consume that much Gold instead codes: Your Gold is higher than Health

code

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Wanderlost Interactive