Blood & Gold
Gain equal to overkill on your opponent, and start the next combat with an equal amount of Bleeding.
enchantment
Blight of the woods
At the start of each round, both combatants gain 3 Poison & Bleeding.
location
Underworld deal
Spend 50 After this combat, delve any available card as a reward. unique .sinister.
corrupted action
Dementia
I forgor what card this was
Bloody coins
This comabt, whenevr you gain or spend , Inflict an equal amount of Bleeding. sinister
Pickpocket's knife
Deal 4 damage Gain equal to the damage dealt sinister, unique
melee action
Blademaster stance
Damage of your melee action is increased by your energy, and echo if 3 or more is spent. Immune to Jinxed
Divine protection
At the start of your turn, gain Barrier equal to your Zeal. Zeal damage is reduced by half of your Barrier
divine enchantment
Skull of fortune
conjure 5 dice of fate, then add 1 energy cost. Costs gold equal to energy when played
action
Dice of fate
one use: gamble: 1 2 3 4 5 6. If 6, return to your hand. Chaotic if conjured
item
Rain of blades
Make a Basic Attack for each Basic Attack played/made this combat. unique
Code of unity
All card you draw/conjure have their cost converted to , you can get any color in card rewards codes: You deck contains all colors
Soul well
At the start of your turn, gain souls equal to the ammount of rounds that passed
Unleashed fury
At the start of your turn, conjure a Fury. At the end of your turn, take damage equal to your Anger and double it
Curse of bloodlust
At the start of the combat, inflicts Bleeding for each for killed curse:If it bleeds, it can die
melee code
SUDDEN DEATH
The next character to lose from an attacks loses 20% of their . reaping
Ring of fire
At the start of a round, apply 1 Burning to both opponents. When one gets below 50% play a death's whistle on them
Charon's obols
one use: If you would die this combat, restore half . You are permamently corrupted, unless you have Zealous. If so, you are Blessed
corrupted item
Death's whistle
Inflict Fear equal to your enemy's missing % Inflict 3 Dazed if it's above 50%, or 5 Bleeding otherwise
Siphoning ritual
Deal 10 damage and gain souls equal to the damage dealt execute: Imbune your opponent's Enchantment and gain double the souls channel
Box of of treats
Give both you and your opponent a random Ingridient corrupted: also gives poisoned apples
Poisoned apples
Heal 3 and gain 3 Poison garnish: Give the enemy and Poison equal to your Sated
ingredient
Blood attunment
Whenever yoy pay or trigger Bleeding, inflict 3 Bleeding, then shift
corrupted attunement
Corrupted attunment
Whenever you play a corruption, inflict a random affiction with 3 stacks and shift