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soppy8402_94337's Codex

Cards
133
Wins
0
Cards Keywords Achievements
green energy
blood energy
blood energy
blood energy

Blood & Gold

Gain Gold equal to overkill on your opponent, and start the next combat with an equal amount of Bleeding.

enchantment

Blight of the woods

At the start of each round, both combatants gain 3 Poison & Bleeding.

location

green energy
green energy

Underworld deal

Spend 50 Gold After this combat, delve any available card as a reward. unique .sinister.

corrupted action

neutral energy
neutral energy
neutral energy
neutral energy

Dementia

I forgor what card this was

corrupted action

green energy
green energy

Bloody coins

This comabt, whenevr you gain or spend Gold, Inflict an equal amount of Bleeding. sinister

enchantment

green energy
green energy

Pickpocket's knife

Deal 4 damage Gain Gold equal to the damage dealt sinister, unique

melee action

Blademaster stance

Damage of your melee action is increased by your energy, and echo if 3 or more is spent. Immune to Jinxed

enchantment

holy energy
holy energy

Divine protection

At the start of your turn, gain Barrier equal to your Zeal. Zeal damage is reduced by half of your Barrier

divine enchantment

Skull of fortune

conjure 5 dice of fate, then add 1 energy cost. Costs gold equal to energy when played

action

neutral energy

Dice of fate

one use: gamble: 1 2 3 4 5 6. If 6, return to your hand. Chaotic if conjured

item

purple energy
purple energy
purple energy
purple energy

Rain of blades

Make a Basic Attack for each Basic Attack played/made this combat. unique

action

Code of unity

All card you draw/conjure have their cost converted to Neutral, you can get any color in card rewards codes: You deck contains all colors

action

blood energy
blood energy
blood energy
blood energy

Soul well

At the start of your turn, gain souls equal to the ammount of rounds that passed

location

red energy
blood energy
blood energy
blood energy

Unleashed fury

At the start of your turn, conjure a Fury. At the end of your turn, take damage equal to your Anger and double it

enchantment

red energy
red energy
red energy
red energy

Curse of bloodlust

At the start of the combat, inflicts Bleeding for each for killed curse:If it bleeds, it can die

melee code

blood energy
blood energy
blood energy
blood energy

SUDDEN DEATH

The next character to lose Health from an attacks loses 20% of their Health. reaping

corrupted action

Ring of fire

At the start of a round, apply 1 Burning to both opponents. When one gets below 50% Health play a death's whistle on them

location

blood energy
blood energy
blood energy
blood energy

Charon's obols

one use: If you would die this combat, restore half Health. You are permamently corrupted, unless you have Zealous. If so, you are Blessed

corrupted item

orange energy
orange energy
blood energy

Death's whistle

Inflict Fear equal to your enemy's missing Health% Inflict 3 Dazed if it's above 50%, or 5 Bleeding otherwise

action

neutral energy
neutral energy
neutral energy
blood energy

Siphoning ritual

Deal 10 damage and gain souls equal to the damage dealt execute: Imbune your opponent's Enchantment and gain double the souls channel

corrupted action

Box of of treats

Give both you and your opponent a random Ingridient corrupted: also gives poisoned apples

action

neutral energy

Poisoned apples

Heal 3 Health and gain 3 Poison garnish: Give the enemy Health and Poison equal to your Sated

ingredient

Blood attunment

Whenever yoy pay Blood or trigger Bleeding, inflict 3 Bleeding, then shift

corrupted attunement

Corrupted attunment

Whenever you play a corruption, inflict a random affiction with 3 stacks and shift

corrupted attunement

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Artwork and game data ©

Wanderlost Interactive