orange energy
orange energy
blood energy

Death's whistle

Inflict Fear equal to your enemy's missing Health% Inflict 3 Dazed if it's above 50%, or 5 Bleeding otherwise

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Death's Whistle

by soppy8402_94337

Inflict Fear equal to your enemy's missing Health% Inflict 3 Dazed if it's above 50%, or 5 Bleeding otherwise

Fear
When Fear reaches 100, you are Stunned and skip your discard phase. Reduce your Fear whenever you gain Health.
Dazed
When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.
Bleeding
When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.

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