neutral energy
neutral energy
neutral energy
blood energy

Siphoning ritual

Deal 10 damage and gain souls equal to the damage dealt execute: Imbune your opponent's Enchantment and gain double the souls channel

corrupted action

Siphoning Ritual

by soppy8402_94337

Deal 10 damage and gain souls equal to the damage dealt execute: Imbune your opponent's Enchantment and gain double the souls channel

souls
Use the lingering essence of your foes to empower Actions. When you die with 100 (or more) Souls collected, revive with 50 Health and lose all Souls.
execute
You gain the effect if the card with Execute is active when you defeat your foe.
Enchantment
Enchantments alter the enchanted combatant in various ways. Enchantment usually last the entire combat unless otherwise specificed.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

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