





Heart grasp
Deal 12 damage and apply Bleeding equal to the damage dealt. on hit: Your oppent can't heal until the end of next turn. reaping. unique.
melee action

Heart Grasp
Deal 12 damage and apply Bleeding equal to the damage dealt. on hit: Your oppent can't heal until the end of next turn. reaping. unique.
- Bleeding
- When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.
- on hit
- Requires the attack to have hit the target, and dealt damage.
- reaping
- Reaping lowers the targets Maximum Health equal to the damage it deals.
- unique
- You can only play one card with this name per combat. All Enchantments are Unique.
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