red energy
red energy
blood energy
blood energy

Heart grasp

Deal 12 damage and apply Bleeding equal to the damage dealt. on hit: Your oppent can't heal until the end of next turn. reaping. unique.

melee action

Heart Grasp

by soppy8402_94337

Deal 12 damage and apply Bleeding equal to the damage dealt. on hit: Your oppent can't heal until the end of next turn. reaping. unique.

Bleeding
When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.
on hit
Requires the attack to have hit the target, and dealt damage.
reaping
Reaping lowers the targets Maximum Health equal to the damage it deals.
unique
You can only play one card with this name per combat. All Enchantments are Unique.

Views 0

Upvotes 6