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C

coner_'s Codex

Cards
242
Wins
1
Cards Keywords Achievements
green energy

Alibi

Until the start of your next turn, reduce incoming damage by your sinister (0). sinister.

action

blue energy

Partner in Time

flow (0/4): Summon a Past You with a copy of every non-unique card you played last turn. If you already have a Companion, it Acts instead.

action

Highway Robbery

On ODD turns, monsters gain a free Consume Card. On EVEN turns, monsters gain a free Dissolve. (30%)

path

green energy

Thieves' Gild

Spend 2 Gold. Your actions deal 1 additional damage for every Gold spent this turn (0).

action

green energy

No Refunds

Steal a blessing. Your foe cannot gain that blessing anymore this combat. unique.

action

neutral energy

Top Hat

Activate to gain 1 Haste and place a card from your hand on top of your deck. memorized. Durability 3.

equipment

green energy

Sticky Fingers

This combat, your Melee Actions have a 5% chance to Steal a blessing for each of your sinister (0%). sinister.

enchantment

neutral energy

Fancy Hat

Activate to perform 1. deplete: The next card you purchase has a 25% Gold discount. This effect can stack. Durability 3.

equipment

green energy

Black Market

This combat has 3 additional awards, but functions as a Shop instead. The cards cost 1 less Gold for each of your sinister (0).

location

red energy
red energy

Sucker Punch

Deal 6 damage. ambush AND on hit: interrupt, and if your foe was holding a Deadly action, Inflict 1 Dazed and 1 Dazzled. rampage.

melee action

blood energy
blood energy

Bled or Alive

one use: Trigger your foe's Bleeding. execute: Destroy this and convert this combat's rewards to Blood cost. (Black Banner)

corrupted action

green energy

Racket

This turn, when you gain sinister, gain 1 Gold. sinister. lasting.

corrupted action

neutral energy
blood energy
blood energy

Bad Influence

Create an untempered Sin. When you draw a Sin, apply its effects to your foe as well and gain 5 Momentum. channel. (Black Banner)

corrupted action

green energy

Rickety Rig

delve a Snare card, with 1 additional choice for every Scrap card in your hand (0).

action

neutral energy

Tome of Trickery

Activate to delve a Snare Action and play it. deplete: Gain Barbed Snares. Durability 3.

equipment

green energy

Malaise

Inflict 2 Poison. The next 3 times you Inflict Poison, increase your sinister by 1. sinister. Charges: (2/2)

action

green energy

Scrap for Parts

Transpose a Scrap, Equipment, or Item card into a card of the same rarity and add it to your Scrap Deck. unique.

action

blue energy
blue energy

Frenzied Flock (Alt)

Your Companion acts. Repeat for each of your Familiars (0). Charges (1/1).

action

blue energy

Frenzied Flock

Your Companion acts. Enable a random Familiar.

action

neutral energy
blood energy
blood energy

Imp Familiar

Activate: conjure an Infernal Racket. deplete: Return to your hand. Durability 3.

corrupted equipment

neutral energy

Fungal Familiar

Inflict 2 Decay, then trigger your foe's Decay. Durability 3.

corrupted equipment

neutral energy
neutral energy

Mindleech Familiar

Add an Insanity to your foe's deck, then deal damage equal to the energy cost of your foe's hand. deplete: Return to your hand. Durability 3

corrupted equipment

blue energy
blood energy

Mimic Familiar

If you have a Companion, it acts. Otherwise, randomly play one of your foe's cards. Durability 2.

action

blue energy
blue energy
blood energy

Bind Familiar

Subjugate your foe. Can be played after activating Familiars 20 times. unique. persistent.

corrupted action

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Artwork and game data ©

Wanderlost Interactive