Alibi
Until the start of your next turn, reduce incoming damage by your sinister (0). sinister.
action
Partner in Time
flow (0/4): Summon a Past You with a copy of every non-unique card you played last turn. If you already have a Companion, it Acts instead.
Highway Robbery
On ODD turns, monsters gain a free Consume Card. On EVEN turns, monsters gain a free Dissolve. (30%)
path
Thieves' Gild
Spend 2 . Your actions deal 1 additional damage for every spent this turn (0).
No Refunds
Steal a blessing. Your foe cannot gain that blessing anymore this combat. unique.
Top Hat
Activate to gain 1 Haste and place a card from your hand on top of your deck. memorized. Durability 3.
equipment
Sticky Fingers
This combat, your Melee Actions have a 5% chance to Steal a blessing for each of your sinister (0%). sinister.
enchantment
Fancy Hat
Activate to perform 1. deplete: The next card you purchase has a 25% discount. This effect can stack. Durability 3.
Black Market
This combat has 3 additional awards, but functions as a Shop instead. The cards cost 1 less for each of your sinister (0).
location
Sucker Punch
Deal 6 damage. ambush AND on hit: interrupt, and if your foe was holding a Deadly action, Inflict 1 Dazed and 1 Dazzled. rampage.
melee action
Bled or Alive
one use: Trigger your foe's Bleeding. execute: Destroy this and convert this combat's rewards to cost. (Black Banner)
corrupted action
Racket
This turn, when you gain sinister, gain 1 . sinister. lasting.
Bad Influence
Create an untempered Sin. When you draw a Sin, apply its effects to your foe as well and gain 5 Momentum. channel. (Black Banner)
Rickety Rig
delve a Snare card, with 1 additional choice for every Scrap card in your hand (0).
Tome of Trickery
Activate to delve a Snare Action and play it. deplete: Gain Barbed Snares. Durability 3.
Malaise
Inflict 2 Poison. The next 3 times you Inflict Poison, increase your sinister by 1. sinister. Charges: (2/2)
Scrap for Parts
Transpose a Scrap, Equipment, or Item card into a card of the same rarity and add it to your Scrap Deck. unique.
Frenzied Flock (Alt)
Your Companion acts. Repeat for each of your Familiars (0). Charges (1/1).
Frenzied Flock
Your Companion acts. Enable a random Familiar.
Imp Familiar
Activate: conjure an Infernal Racket. deplete: Return to your hand. Durability 3.
corrupted equipment
Fungal Familiar
Inflict 2 Decay, then trigger your foe's Decay. Durability 3.
Mindleech Familiar
Add an Insanity to your foe's deck, then deal damage equal to the energy cost of your foe's hand. deplete: Return to your hand. Durability 3
Mimic Familiar
If you have a Companion, it acts. Otherwise, randomly play one of your foe's cards. Durability 2.
Bind Familiar
Subjugate your foe. Can be played after activating Familiars 20 times. unique. persistent.