neutral energy
blood energy
blood energy

Bad Influence

Create an untempered Sin. When you draw a Sin, apply its effects to your foe as well and gain 5 Momentum. channel. (Black Banner)

corrupted action

Bad Influence

by coner_

Create an untempered Sin. When you draw a Sin, apply its effects to your foe as well and gain 5 Momentum. channel. (Black Banner)

untempered
Untempered cards are removed from your deck at the end of combat.
Momentum
Whenever you have 5 or more Momentum, remove all stacks and draw a card.
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.

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