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C

coner_'s Codex

Cards
242
Wins
1
Cards Keywords Achievements

Mercenary Contract

Activate: Spend 5 Gold. Your Companion Acts. 4 Durability.

equipment

neutral energy
neutral energy
neutral energy

Hired Hand

one use: Spend 50 Gold. Hire a Mercenary Companion based on a random deck in your Archives. Imbue a Mercenary Contract.

item

neutral energy
neutral energy
neutral energy
blood energy

Curse of Ages

The next 4 times you would take Fatigue Damage, instead Inflict that much Decay. Trigger Fatigue. unique.

corrupted action

blue energy
blue energy
blue energy

Pharaoh's Curse

bury your entire hand, then Create an untempered Malignance for each Buried card. conjure a Dark Spire. defiled.

corrupted action

purple energy
purple energy
purple energy
blood energy

Desiccate

Inflict 1 Bane. Inflict 1 Weakness. Inflict 1 Slow. Inflict 5 Decay.

corrupted action

neutral energy
neutral energy
neutral energy

Grand Bazaar

This combat has 3 additional rewards, but functions as a Shop instead. Reduce cost by Neutral when you draw an Item or Artifact.

location

neutral energy
neutral energy
neutral energy

Onyx Figurine

Shuffle 4 free, untempered Commands into your deck. If you do not have a Companion, Summon an Animal Companion with [[level]] cards.

artifact

neutral energy
neutral energy
neutral energy

Mirage

Start of Combat: conjure free copies of this combat's rewards into your deck. discard: Add untempered to one of this combat's rewards.

location

neutral energy
neutral energy
neutral energy

Set's Veil

Add veiled and a keyword to all cards in hand this combat. This combat, remove veiled upon playing a card. If this card is veiled, repeat.

artifact

green energy

Unstable Reactions

This combat, when you discard a Potion, conjure a random Potion.

enchantment

purple energy

Elemental Infusion

Your next Melee Action uses this card's Adaptations, then remove all Adaptations. Adapt whenever you trigger Attunement. persistent. 3slots

magic action

blue energy

Sculpt Spell

Your next Magic Action uses this card's Adaptations. Adapt whenever you trigger your Attunement. persistent. Charges: (2/2) (3 Adapt slots)

action

red energy

Reckless Stance

The first hit you take each turn inflicts a deep wound instead of damage. If you would die to deep wounds, instead revive and gain a Scar.

action

blood energy
blood energy

Bleed Out

Transfer your Bleeding to your foe, then trigger Bleeding. execute: Destroy this and convert this combat's rewards to Blood cost.

corrupted action

neutral energy
neutral energy
blood energy

Crucible

one use: Add a [[Locked Card]] to your deck. upgrade it and lose 1 Health for each combat this remained in your deck (0).

action

neutral energy
blood energy

The Kiln

lock a card in your hand. Once Unlocked, upgrade the card for every combat it remained Locked. unique.

location

Singularity

interrupt yourself and your foe. Deal 1 damage and Inflict 1 Decay for each energy lost. reaping. empower: critical hit.

action

neutral energy

Entrop-EAT

bury random cards in your foe's deck based on their current colors of energy. (Blue: Magic Red: Melee Green: Ranged Holy: Divine Void: corrupted)

action

neutral energy

Migraine

Lose 1 Focus. discard: Take [difficulty-1] damage. mergecraft [difficulty]. untempered. (some jerk shuffles these in your deck)

action

neutral energy
neutral energy

Entro-PUNCH!

Deal [difficulty*foe's energy] damage. on hit: Inflict an affliction based on your foe's energy and interrupt.

melee action

neutral energy
neutral energy
neutral energy
neutral energy

Waterlogged

Start of Turn: Gain [difficulty] Drowned. Unlock this card. persistent.

action

neutral energy

Waterlog

Lock a card in your foe's deck, and Inflict Drowned equal to its energy cost.

action

neutral energy
blood energy

Taste of Darkness

This combat, when your foe spends Blood, gain [difficulty] Health and [difficulty] Darkness.

action

Revelry

Start of Turn: Set your Anger to your foe's current Void (0).

enchantment

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Artwork and game data ©

Wanderlost Interactive