

Singularity
interrupt yourself and your foe. Deal 1 damage and Inflict 1 Decay for each energy lost. reaping. empower: critical hit.
action

Singularity
by coner_
interrupt yourself and your foe. Deal 1 damage and Inflict 1 Decay for each energy lost. reaping. empower: critical hit.
- interrupt
- Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
- Decay
- At the end of the turn, lose 1 temporary Maximum
per stack of Decay.
- reaping
- Reaping lowers the targets Maximum Health equal to the damage it deals.
- empower
- Empower is active while you have 5 or more energy.
- critical hit
- Critical Hits deal double damage.
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