Singularity

interrupt yourself and your foe. Deal 1 damage and Inflict 1 Decay for each energy lost. reaping. empower: critical hit.

action

Singularity

by coner_

interrupt yourself and your foe. Deal 1 damage and Inflict 1 Decay for each energy lost. reaping. empower: critical hit.

interrupt
Removes the target's remaining energy and ends their Channeling effects. If a Monster gets interrupted, it will replace a Deadly card with a regular card.
Decay
At the end of the turn, lose 1 temporary Maximum Health per stack of Decay.
reaping
Reaping lowers the targets Maximum Health equal to the damage it deals.
empower
Empower is active while you have 5 or more energy.
critical hit
Critical Hits deal double damage.

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