- 1
- Activate
- filler text
- Arcane Inkwell
- Bolster
- Increases HEALTH received during combat by 1 per stack of Bolster.
- Burden
- For each stack of Burden, lower your hand limit by 1.
- Choral Music
- This combat, whenever you play a Hymn or Virtue, Perform 1. Unique.
- Contract
- Contracts
- Deep Wounds
- i just wanted it to be bold
- Depleted
- Discharge
- Trigger your current Attunement for each Discharge, then remove your Attunement.
- Gilded
- Gilded cards can be played by spending GL equal to the sum of the card's energy cost.
- Lock
- Crucible NE NE One Use: Add a [[Locked Card]] to your deck, and lose 1 HP and upgrade it once for each combat this card remained in your deck (0).
- Magnetize
- Choose 2 cards in your hand. When you draw or return a Magnetized card to your hand, draw or return the other card as well. A card can only be Magnetized to one other card.
- Marked
- Rebirth
- When buried, reset this card's Waning to 0.
- Repeatable
- Repeatable talents can be taken multiple times. e.g., Weapon Training, Bastion, Good Intuitions, Conjurer).
- Scrap
- Sleeping
- Its a card
- Spirit
- Actions do not deal more than [[enchantmentStacks]] damage to you. Whenever you take damage, increase this by 1. Unique.
- Start Of Combat
- Triggers at the start of combat as long as this is in your deck.
- Starts In Play
- Bold this
- Steadfast
- Steadfast triggers when this card is played and your hand is full.
- Toolbelt
- Delve an Ammo card. Conjure a Bomb. Charges (2/2).
- Wealthy